Light Element (Planar Travel Supplement)

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Light[edit]

Light as an element means that the Planar Form is the embodiment of Light, radiating the very essence of brilliance. Light is known for its ability to heal allies, and cure status effects.

Allied Elements[edit]

Fire, Ice, Electric

Light Elemental Effect: Cure[edit]

Cure (amount): Heals a target for the amount of Hit Points specified (up to the maximum amount of HP). Will damage Undead element targets for this amount (will not miss, does not critical). On a critical, a Cure will heal an ongoing negative elemental effect (such as burn).

Abilities[edit]

Cure[edit]

Name: Cure
Element: Light
Required Level: 1
Required Abilities: None
Ability Point Cost: 1
Number of Uses
Per Combat:
15
Description: Crit 20, Cure(D8)

Cure II[edit]

Name: Cure II
Element: Light
Required Level: 2
Required Abilities: Cure
Ability Point Cost: 4
Number of Uses
Per Combat:
15
Description: Crit 20, Cure(D8 + Magic)

Cure III[edit]

Name: Cure III
Element: Light
Required Level: 3
Required Abilities: Cure II
Ability Point Cost: 8
Number of Uses
Per Combat:
15
Description: Crit 19, Cure(2D8 + Magic)

Cure IV[edit]

Name: Cure IV
Element: Light
Required Level: 5
Required Abilities: Cure III
Ability Point Cost: 18
Number of Uses
Per Combat:
15
Description: Crit 18, Cure(3D8 + Magic)

Cure V[edit]

Name: Cure V
Element: Light
Required Level: 7
Required Abilities: Cure IV
Ability Point Cost: 28
Number of Uses
Per Combat:
10
Description: Crit 15, Cure(5D8 + Magic)

Heal[edit]

Name: Heal
Element: Light
Required Level: 4
Required Abilities: Cure III
Ability Point Cost: 13
Number of Uses
Per Combat:
5
Description: Crit 21, Cure(10% of HP)

Heal II[edit]

Name: Heal II
Element: Light
Required Level: 6
Required Abilities: Heal
Ability Point Cost: 23
Number of Uses
Per Combat:
5
Description: Crit 21, Cure(25% of HP)

Life[edit]

Name: Life
Element: Light
Required Level: 8
Required Abilities: Heal I, Cure IV
Ability Point Cost: 33
Number of Uses
Per Combat:
8
Description: Cure(5% of HP), Works only on dead targets

Life II[edit]

Name: Life II
Element: Light
Required Level: 10
Required Abilities: Life
Ability Point Cost: 43
Number of Uses
Per Combat:
8
Description: Cure(10% of HP), Works only on dead targets

Remove Effects[edit]

Name: Remove Effects
Element: Light
Required Level: 2
Required Abilities: Cure II
Ability Point Cost: 4
Number of Uses
Per Combat:
20
Description: Crit 5, Cure(0)

Remove Effects II[edit]

Name: Remove Effects II
Element: Light
Required Level: 4
Required Abilities: Remove Effects
Ability Point Cost: 13
Number of Uses
Per Combat:
20
Description: Crit 1, Cure(0)

Light Ray[edit]

Name: Light Ray
Element: Light
Required Level: 1
Required Abilities: None
Ability Point Cost: 1
Number of Uses
Per Combat:
25
Description: Miss 0, Crit 20, Dmg D4 + Magic

Light Beam[edit]

Name: Light Beam
Element: Light
Required Level: 2
Required Abilities: Light Ray, Cure
Ability Point Cost: 4
Number of Uses
Per Combat:
25
Description: Miss 0, Crit 20, Dmg D8 + Magic

Light Ball[edit]

Name: Light Ball
Element: Light
Required Level: 3
Required Abilities: Light Beam, Cure II
Ability Point Cost: 8
Number of Uses
Per Combat:
25
Description: Miss 0, Crit 20, Dmg 3D4 + Magic

Light Bomb[edit]

Name: Light Bomb
Element: Light
Required Level: 4
Required Abilities: Light Ball, Cure III
Ability Point Cost: 13
Number of Uses
Per Combat:
25
Description: Miss 0, Crit 20, Dmg 6D4 + Magic

Holy[edit]

Name: Light Bomb
Element: Light
Required Level: 6
Required Abilities: Light Bomb, Cure V
Ability Point Cost: 23
Number of Uses
Per Combat:
30
Description: Miss 0, Crit 15, Dmg 6D6 + Magic

Light Mastery[edit]

Name: Light Mastery
Element: Light
Required Level: 3 for Light Mastery I, 4 for Light Mastery II, etc.
Required Abilities: None
Ability Point Cost: 5 for Light Mastery I, 10 for Light Mastery II, etc.
Number of Uses
Per Combat:
Innate
Description: All Cure effects are at +2 per level.



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