Lifebreath (3.5e Spell)
From D&D Wiki
|Level:||Sor/Wiz 3, Spellclaine 3, Holyclaine 3|
|Casting time:||1 standard action|
|Range:||Long (400 ft. + 40 ft./level)|
|Saving Throw:||Reflex half|
A lifebreath spell is an explosion of purple flames that detonates with a low roar and deals 1d6 points of damage per caster level (maximum 10d6) to every undead creature within the area. Unattended objects also take this damage. The explosion creates almost no pressure.
You point your finger and determine the range (distance and height) at which the lifebreath is to burst. A glowing, pea-sized bead streaks from the pointing digit and, unless it impacts upon a material body or solid barrier prior to attaining the prescribed range, blossoms into the lifebreath at that point. (An early impact results in an early detonation.) If you attempt to send the bead through a narrow passage, such as through an arrow slit, you must “hit” the opening with a ranged touch attack, or else the bead strikes the barrier and detonates prematurely.
If the damage caused to an interposing barrier shatters or breaks through it, the lifebreath may continue beyond the barrier if the area permits; otherwise it stops at the barrier just as any other spell effect does.
Back to Main Page → 3.5e Homebrew → Complex Special Ability Components → Spells