Lieutenant Martial Artist Shinigami (Soul Society Supplement)
Lieutenant Shinigami[edit]
Medium humanoid (Pure Soul), any alignment Armor Class 18 (Unarmored Defense)
Saving Throws Dex +8, Wis +5 Reiryoku. The Lieutenant Shinigami has 35 reiryoku. Whenever they use reiryoku, it is spent. They regain all reiryoku at the end of a short or long rest. Stamina Points. The Lieutenant Shinigami has 30 stamina points. Whenever they use a stamina point, it is spent. They regain all stamina points at the end of a short or long rest. Kick. When the Lieutenant Shinigami hits an unarmed strike, they can spend 4 stamina points to double their jumping distance and not generate opportunity attacks from the creature hit until the end of their turn. Shunpo. When the Lieutenant Shinigami moves, they can become a blur for the duration of their movement. After using Shunpo, they have advantage on Dexterity (Stealth) checks until the end of their turn. Crusher. Once per turn, when the Seated Shinigami hits a creature with an attack that deals bludgeoning damage, they can move it 5 feet to an unoccupied space, provided the target is no more than one size larger than the Lieutenant Shinigami. Also, when the Lieutenant Shinigami scores a critical hit that deals bludgeoning damage to a creature, attack rolls against that creature are made with advantage until the start of your next turn. Mobile. When they use the dash action, the Lieutenant Shinigami doesn't spend extra movement when moving through difficult terrain for that turn. ACTIONSMultiattack. The Lieutenant Shinigami makes two attacks. Zanpakuto. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage. Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) bludgeoning damage. This attack counts as magical. Pounce. The Lieutenant Shinigami can spend up to 4 stamina points to get on all fours, and then charge for an attack. They move 5 times the amount spent and make an unarmed strike. On a hit, the creature takes +1 additional damage per 5 feet traveled by the Unseated Shinigami, and must make a DC 14 Strength saving throw. On a failure, they are grappled by the Seated Shinigami. The creature has disadvantage on this saving throw if their passive perception is lower than 20. Flash Tornado. The Lieutenant Shinigami can spend 4 stamina points to make one unarmed strike attack roll against all creatures within 5 feet of themselves. Reiraku. The Lieutenant Shinigami can spend 2 reiryoku to start concentrating. If they don't lose concentration until the beginning of their next turn, a lot of ropes will appear indicating the locations of souls within 350 feets of them. The ropes last until the end of their turn, in which they can spend a free action to grab one of them, gaining knowledge of the exact location of said soul. BONUS ACTIONSShikai (5 Reiryoku). The Lieutenant activates their Shikai for 1 minute. Hand to Hand Combat. Right after taking the attack action, the Lieutenant Shinigami can make an attack roll with their unarmed strike. Sandbag Beat. Immediately after taking the attack action, the Lieutenant Shinigami can spend 2 stamina points to make two unarmed strikes. Spiritual Evasion. The Lieutenant Shinigami can spend 2 stamina points to take the Dodge action. Flying Double Knee. The Seated Shinigami can spend 2 stamina points to jump towards a creature within 15 feet of them, making one unarmed strike attack roll against them. On a hit, they take 12 (2d8 + 5) bludgeoning damage. Follow up Attacker. Whenever the Lieutenant Shinigami pushes someone via Shoving or other features, they can move up to the creature (taking from their next turn's movement) and make a Zanpakuto or Unarmed strike attack roll against them if they are within range. On a hit, they add their modifier twice to the damage roll. REACTIONSTsurigaki. The Lieutenant Shinigami can spend 4 stamina points to make an unarmed strike against a creature that missed a melee attack against them. |
The Lieutenant Shinigami's reiatsu level is 7.
Flying Double Knee, Spiritual Evasion, Sandbag Beat, Pounce, Shunpo, Tsurigaki, Kick, Suikawari.
The Lieutenant Shinigami has features that need a Zanpakuto. When using the sheet, you may grant them a Zanpakuto of your choosing so that they can utilize.
Invisible Force. The Lieutenant Shinigami is considered invisible to creatures without the Spiritual Awareness feature. Spiritual Awareness. The Lieutenant Shinigami can see creatures with the Invisible Force feature.
Body Feats. Mobile. Weapon Feats. Defensive Duelist, Follow up Attacker. |
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