Leed's Devil (4e Template)

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Leed's Devil seen in the Pine Barrens forest, from MonsterQuest on History Channel

Those that fall victim to the Leed's Curse find themselves transforming into a Leed's Devil. As a victim falls to the curse their body is twisted and reshaped into a hideous amalgam of various animals. They stand about eight and half feet high, with a head like a dog and a face like a horse. They have a long thick horse-like neck, bat-like wings about two feet long, and back legs like those of a goat with horse's hooves. The devil stands upright on its back legs with two short front legs ending in clawed hands. The victim's alignment is changed to Chaotic Evil and they become filled with a cannabalistic bloodlust, driven to kill any creature that strays too close to it or the item it protects. When satiated the devil is driven to protect and hide away with whatever object bore the curse that transformed them. With thier digestion slowed devil's often hide for decades before needing to come out and feed on any humanoids it can find in its area. Then once full it returns into hiding with its "prize". Once transformed the curse can be lifted and the victim restored with an appropriate level Remove Affliction ritual.

Prerequisite: Medium Humanoid

Leed's Devil
Elite Skirmisher
Medium Humanoid Beast (Devil)
XP Elite
HP +8 per level + Constitution score Initiative +2;
Speed 6, fly 8 Low-light Vision
Saving Throws +2 (+5 against Charm and Fear effects); Action Points 1
Basicmelee.png Claws ♦ at-will
Effect: Level +5 Vs. AC; 2d8 +Strength modifier damage
Close.png Poison Breath ♦ at-will
Effect: Close Burst 1; Level +3 Vs. Fortitude; 5 +Constitution modfier ongoing poison damage (save ends). First Failed Save: Target becomes Dazed (save ends both). Second Failed Save: Target becomes Stunned (save ends both)
Melee.png Snatch and Fly ♦ recharge D6 (5).png, D6 (6).png
Effect: Level +3 Vs. Reflex; 2d8 +Strength modifier damage and the target is Grabbed (until the end of this attack). After hitting the target the devil can move its entire fly speed carrying the target. At the end of this movement the devil places the target Prone in an adjacent unoccupied square of the devil's choosing.

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