Leaf Ninja (3.5e Prestige Class)

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Leaf Ninja[edit]

"Beware the fire"
—Lask, Rogue Leaf Ninja

Known as "The Hidden Leaf", Leaf Ninja are the soldiers of what the Village Hidden in the Woods would consider their military. Leaf Ninja are loved and admired by the people, their mastery of being useen and picking pockets is incredible compared to the average Rogue. They dress in black ninja robes, which covers any weapons they weild.

Becoming a Leaf Ninja[edit]

Aspiring Rogues dream of becoming part of the Leaf Ninja. Loved by society, the Leaf Ninja are silent guardians, and sometimes soldiers. There have been stories, of raids on vaults of enemy nations. None of which were ever confirmed, mainly because anyone who saw the Ninja didn't see enough, or they died mysteriously the night of the raid.

Entry Requirements
Base Attack Bonus: +5
Skills: +4 Jump, +4 Climb, +4 Balance, +6 Sleight of Hand, +6 Tumble
Feats: Quick Draw, Endurance, Combat Expertise
Special: Sneak Attack or Ninja Strike +3d6 (Or similar), Evasion, also cast arcane or divine spells.
Table: The Leaf Ninja

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special Ac Bonus Speed Increase
Fort Ref Will
1st +1 +2 +2 +2 Ac Bonus, Fast Movement, Ninjutsu +0 +0ft
2nd +2 +3 +3 +3 Sneak Attack+1d6 +1 +10ft
3rd +3 +3 +3 +3 Shadowed+2 +1 +20ft
4th +4 +4 +4 +4 Sneak Attack+2d6, Ninjutsu +2 +20ft
5th +5 +4 +4 +4 Hide In Plain Sight, Poison Use +2 +30ft
6th +6 +5 +5 +5 Shadowed+4, Sneak Attack+3d6 +3 +40ft
7th +7 +5 +5 +5 Ninjutsu +3 +40ft
8th +8 +6 +6 +6 Sneak Attack+4d6 +4 +50ft
9th +9 +6 +6 +6 Shadowed+6 +4 +60ft
10th +10 +7 +7 +7 Sneak Attack+5d6, Ninjutsu +5 +60ft

Class Skills (8 + Int modifier per level)
Class Skills: Balance, Climb, Disable Device, Escape Artist, Heal, Hide, Intimidate, Jump, Listen, Move Silently, Open Lock, Search, Sleight of Hand, Spellcraft, Spot, Swim, Survival, Tumble, Use Rope.

Class Features[edit]

Weapon and Armor Proficiency: Leaf Ninja are trained in using all simple weapons and the Kama, Katana, Kusari-Gama, Ninja-to, Nekoda, Nunchaku, Sai, Shortbow, Shuriken, and Tonfa.

AC Bonus: Leaf Ninja gain AC bonus as a monk, except, Leaf Ninja use their Intelligence modifier and not their Wisdom modifier. Also Leaf Ninja keep this bonus as long as they have a light load and are wearing either no armor or light armor.

Fast Movement: A Leaf Ninja gains a speed increase when wearing no armor or light armor and have a light load.

Ninjutsu: A mysterious set of techniques known by Leaf Ninja. Ninjutsu's refer to a Leaf Ninja's ability to maniputlate magic. Instead of gaining spells per day, a Leaf Ninja gains a small amount of Spell-Like Abilities as class abilities. A Leaf Ninja gains one Ninjutsu of it's choosing at 1st level and every 3 levels after (1st, 4th, 7th, and 10th). A Leaf Ninja can a number of Ninjutsu a day equal to his WIS modifier, unless otherwise noted.

Hide In Plain Sight: A Leaf Ninja gains the Hide In Plain Sight, as a 17th level Ranger, at 5th level. If, for whatever reason, the Leaf Ninja already has, or gains, Hide In Plain Sight, then it gains a +8 bonus to hide checks.

Poison Use: A Leaf Ninja gains the ability to apply poisons to his blade or arrows without dangering himself. (He also doesn't risk poisoning himself when poisoning a drink or etc).

Shadowed: Leaf Ninja are one with the dark and the night. When wearing a black ninja outfit, as they often do, a Leaf Ninja gains a bonus to DEX and INT (+2 at 3rd lvl, +4 at 6th lvl, +6 at 9th lvl). This bonus increases their AC Bonus.

Sneak Attack: A Leaf Ninja gains a sneak attack, as a rogue, at 2nd level. This Sneak Attack stacks with any other sneak attack (Or Sudden Strike, Or Etc).

Ninjutsu List[edit]

Passwall: For a number rounds equal to your current WIS modifier + your class level, you become semi-incorporeal. You pass through walls as if they arn't there. You also can move through non-living beings as they wern't there, but they can still attack you and you can attack them (You both have a 40% miss chance however). You gain a +8 on move silently checks. You won't fall through objects unless you want to, and if your knocked unconcious the Jutsu ends.

Grand Leap: For a number of rounds equal to your current CON modifier, you gain +20 on jump checks. You have no limit on your jumps based on height or size, and you are considered to have 30ft running start for each jump. You also take no falling damage from 10ft/level of falling.

Death Attack: By learning this Jutsu the Leaf Ninja gains a death attack, just as an Assassin does, except the Fortitude is changed to save of (DC 10 + Leaf Ninja Level + STR Modifier). The death attack is still considered a Jutsu, and using the death attack counts as one use on the Leaf Ninja's Jutsu's Per Day.

Body Clone: This Jutsu allows you to make copies of your self, equal to your INT modifier. The Copies have an Ac equal to 10 + Your Dexterity Modifier + Any Ac bonuses from your class. You don't "control" the copies, but they are you and the player would play as them. You can't communicate with the clones, but when one of them dies you absorb all of their memories since you made them. A clone appears as you, and has your skill list, but can't attack. The clone has no HP, so when it's struck by an attack it disappears. The clones also only exist a number of minutes equal to your CON score. You can only use this Jutsu when you don't already have clones out. You can force any number of clones to vanish as a swift action.

Flaming Projectile: The character takes a thrown weapon and imbues it with the power of explosive power. As a move action, you take a thrown weapon or projectile, a kunai, shuriken, or arrow, and you add 1d6 fire damage/every two levels (min of 1d6). It explodes with a 20ft radius, and everyone inside is set on fire (Ref Dc 10 + Your Level + INT Mod).

Body Flicker: The character teleports a short distance. You can't bring people with you, but you can't accidently teleport into a wall. You can teleport to a maximum distance of 20ft/level.

Life Drain: The character's natural attacks damage the enemy's physical abilities. When you hit with a natural attack, you do 1d4 Str, Dex, or Con (Your choice) damage to your enemy. (Fort DC 10 + Class Level + CHA Mod). All your natural attacks do this for a number of rounds equal to your CON modifier.

Shadow Beast: The character summons a being made of shadow that serves him. Activating this Jutsu takes (20 - your level) rounds. You summon a creature, it's hit dice must be 4 less then your own, or less. It's intelligence, wisdom, and charisma drops changes to 8. It also cannot use any special abilities or cast spells. It's a shadow beast, meaning that it's a copy of the actual creature. It serves you completely, and you can give it a new order as a standard action. It has half the normal hp but gains a miss chance of 40%. The summoning lasts for a number of minutes equal to your INT modifier.

Invisibility: You become invisible as the spell Greater Invisibility. It lasts for a number of minutes equal to 2 times your INT modifier per day. When used you vanish into a puff of smoke.

Regeneration: As a full round action, you focus your body to a point where it heals itself or other. Target gains regeneration, equal to your CHA modifier. This last for a number of minutes equal to twice your WIS modifier minimum of 1 minute.

Leaf Ninja Lore[edit]

The only thing know about Leaf Ninja is leaf style marking on their clothing.

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