Leader Occupation (Fallout Supplement)

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Leaders are the people in charge of communities, from the leader of a small tribe to the mayor of Junk City, from a wealthy water merchant to the president of the NCR.


Age 18+


Choose two of the following skills as permanent class skills. If a skill the character selects is already a class skill, they receive a +1 competence bonus on checks using that skill.

Bluff, Diplomacy, Disguise, Gather Information, Intimidation, Knowledge (civics), Perform, Sense Motive.

Select either Charismatic Plus, Deceptive, or Trustworthy.

Bonus TUs/Caps: 8/80

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