Lapahn (3.5e Creature)

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Lapahn
Size/Type: Large Animal
Hit Dice: 8d8+32 (68 hp)
Initiative: +4
Speed: 40 ft. (8 squares), Climb 20 ft.
Armor Class: 20 (-1 size, +4 Dex, +7 natural, touch 13, flat-footed 16
Base Attack/Grapple: +6/+16
Attack: Claw +11 melee (2d6+6)
Full Attack: 2 claws +11 melee (2d6+6) plus bite +9 melee (2d8+3)
Space/Reach: 10 ft./10 ft.
Special Attacks: Improved grab, rage
Special Qualities: Expert leaper, low-light vision, scent
Saves: Fort +10, Ref +10, Will +3
Abilities: Str 23, Dex 19, Con 19, Int 2, Wis 12, Cha 6
Skills: Climb +14, Hide +1*, Jump +18, Listen +7, Spot +5
Feats: Endurance, Cold EnduranceB/Fb, Run, Track
Environment: Cold plains
Organization: Solitary, pair or troupe (5-10)
Challenge Rating: 5
Treasure: None
Alignment: Always neutral
Advancement: 9-12 HD (Large)
Level Adjustment:
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More information...

Woe the traveler that runs afoul of a horde of Lapahn in the dead of winter...

Lapahn are highly aggressive creatures. Outwardly, they appear to be a cross of many different sorts of creatures. Originally a highly devolved, carnivorous species of rabbit, lapahn are the size of polar bears and have the body build of a large primate, allowing them to jump and climb extremely swiftly, whilst having a wolf-like pack community. They are wily hunters and extremely cunning. An adult lapahn stands roughly 12 feet tall and weighs about 1,200 pounds.

Combat[edit]

Virtually untamable, lapahn are unrivaled in their aggression and often attack humanoids on sight. Any Handle Animal check involving lapahn is taken with a -20 penalty.

Expert Leaper (Ex): A lapahn is a very avid jumper. It may take 10 on any Jump check, even in adverse conditions or when it is being threatened. It is always treated as making a running start and may leap 1 foot high for every 2 points of its Jump check.

Improved Grab (Ex): To use this ability, a lapahn must hit with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.

Rage (Ex): Lapahn may volutarily enter a state of rage 3 times per day. This functions like a barbarian's greater rage ability and lasts 1 minute once activated. The lapahn gains a +6 bonus to Strength and Constitution, a +3 bonus to Will saving throws, and a -2 penalty to Armor Class. At the end of its rage, a lapahn becomes fatigued for 1 minute.

Skills: A lapahn has a +8 racial bonus on any Jump check or any Climb check to perform some special action or avoid a hazard. It can always choose to take 10 on a Climb check, even if distracted or endangered. It can use the run action while climbing, provided it climbs in a straight line. *A lapahn’s white coat bestows a +12 racial bonus on Hide checks in snowy areas.



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