Lance, 2nd Variant (5e Equipment)

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Lance, Variant

Martial Melee Weapons
Weapon Cost Damage Weight Properties
Lance, Variant 20 gp 1d10 piercing 4 lbs Special, reach, heavy, versatile (1d12)

This is a lance variant, special-made for adventurers. It does not inflict disadvantage when attacking a creature within 5 feet of you, and can be wielded in one hand.

Special. In place of an attack, you may attempt to knock them over. The target must make a DC 8 + your proficiency bonus + your Strength modifier Dexterity saving throw. On a failed saving throw, the target is knocked prone, and takes 1d4 bludgeoning damage and on a successful one, the target is not knocked prone.

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