Lance, 2nd Variant (5e Equipment)
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Martial Melee Weapons
This is a lance variant, special-made for adventurers. It does not inflict disadvantage when attacking a creature within 5 feet of you, and can be wielded in one hand.
Special. In place of an attack, you may attempt to knock them over. The target must make a DC 8 + your proficiency bonus + your Strength modifier Dexterity saving throw. On a failed saving throw, the target is knocked prone, and takes 1d4 bludgeoning damage and on a successful one, the target is not knocked prone.