Kril'ti (3.5e Creature)

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Size/Type: Large Animal
Hit Dice: 8d8+40 (72 hp)
Initiative: +1
Speed: 30 ft. (8 squares)
Armor Class: 18 (–1 size, +1 Dex, +8 natural), touch 11, flat-footed 17
Base Attack/Grapple: +6/+17
Attack: Claw +13 melee (1d6+7)
Full Attack: 2 claws +13 melee (1d6+7) and bite +7 melee (1d8+3)
Space/Reach: 10 ft./5 ft.
Special Attacks: Improved grab, pounce, rake 1d6+3
Special Qualities: Low-light vision, scent
Saves: Fort +11, Ref +7, Will +7
Abilities: Str 25, Dex 13, Con 20, Int 2, Wis 12, Cha 10
Skills: Hide +5*, Listen +7, Move Silently +8*, Spot +7
Feats: Alertness, Endurance, Weapon Focus (claw)
Environment: Warm plains
Organization: Solitary, pair, or pack (4–8)
Challenge Rating: 6
Treasure: None
Alignment: Always neutral
Advancement: 9–16 HD (Large); 17–24 HD (Huge)
Level Adjustment:

Strategies and Tactics[edit]

A kril'ti usually hides in thick undergrowth, hoping to ambush faster creatures.

Improved Grab (Ex): To use this ability, a kril'ti must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.

Pounce (Ex): If a kril'ti charges, it can make a full attack, including two rake attacks.

Rake (Ex): Attack bonus +12 melee, damage 1d6+3.

Skills: Kril'ti have a +8 racial bonus on Hide and Move Silently checks.

*In areas of tall grass or heavy undergrowth, the Hide bonus improves to +12.

Sample Encounters[edit]



Typical Physical Characteristics:

Advanced Creatures[edit]

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