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Kobolds are craven reptilian humanoids that commonly infest dungeons. They make up for their physical ineptitude with their cunning.
Ability Score Increase. Your Dexterity score increases by 2, and your Charisma score increases by 1.
Age. Once hatched, kobolds mature at a breakneck pace. By the time a kobold reaches 7 or 8 years old, on average, they are mentally and physically capable to assist the tribe in some capacity. Kobolds can live to be over 120 years old, but usually, die to external causes well before then.
Alignment. Kobolds are fundamentally selfish, making them evil, but their reliance on the strength of their group makes them trend toward law.
Size. Kobolds are between 2 and 3 feet tall and weigh between 25 and 35 pounds. Your size is Small.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Improvisers. You are proficient in using improvised weapons.
Pack Tactics. You have advantage on the first attack roll you make against a creature if at least one of your allies is within 5 feet of the creature and the ally isn't incapacitated.
Slim Build. You count as one size smaller when determining your carrying capacity and the weight you can push, drag, or lift.
Sunlight Sensitivity. You have disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight whenever you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
Trapcunning. Whenever you make an ability check using thieves tools to arm or disarm traps, you are considered proficient in thieves tools and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Languages. You can speak, read, and write Common and Draconic.
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