Ki (Black Clover Supplement)
Ki[edit]
Ki exists separate to mana and is the life energy in every creature's bodies, and is affected by their thoughts and actions. To some mages, spells and the sword lead to a path too short for their likings, moving to the art of sensing and manipulating their ki instead, further enhancing their capabilities.
You may only use two techniques per turn unless stated otherwise.
- Ki Reserves
Utilizing Ki can take a toll on one's senses, slowly exhausting the senses of the user if used constantly. If you have access to Ki Techniques, you have an amount of Ki Points equal to your Level + your Wisdom modifier (Minimum of 1). Whenever you use a Ki Point, it is spent. You regain all spent Ki Points at the end of a short or long rest.
Ki Mastery[edit]
A beginners Ki is just a small part in its true power, but to unlock it one must refine and master their understanding of it. As a master of Ki can become a real problem to those stronger than them, when compared to someone just starting out.
- Mastery Points
The more you use Ki, the more its mastery points grow. You will start out with 1 mastery point, which unlocks the very base of sensing Ki. With a limit of 1000 mastery points, only a few people who have studied their Ki have reached such a point.
- Mastery Limits
While training your ki can bring you to great heights, there is a limit to the amount of skill you can gain compared to life experiences. The maximum amount of Ki mastery you can have is equal to half your level (rounded down) times 100.
- Ki Training
A mage cannot master Ki by simply becoming a better mage or improving their connection to mana, and must train their control over their ki. The various ways of improving your Ki are displayed in the following chart:
Method | Description | Mastery Points Gained |
---|---|---|
Training | The slowest method to understanding Ki, but necessary. Once per day, you can spend your proficiency bonus in Ki points to further understand it. These Ki points can only be regained the next day. However, there is only so much mastery you can claim from training alone. When reaching 250 mastery, you can no longer gain mastery this way. If you are from the Land of the Sun, then this maximum increases to 350. | 1 |
Usage | The more you use your Ki abilities in combat or day-to-day scenarios, the more adept you’ll become with it. Anytime you activate a Ki technique, you gain Mastery Points depending on if you are in initiative or not. | An amount equal to your Wisdom modifier and half your Wisdom modifier (rounded down) respectively |
Ki Clashing | One of the quicker methods of mastering your control of Ki is to overcome the effects of Ki of a fellow practitioner. Whenever you engage in combat with a fellow user of Ki, if they use a ki technique against you (I.e to impose disadvantage on an attack or force you to make a save), and you resist its effects or succeed against disadvantages, you gain mastery points. The Mastery points are only gained if the creature's CR was at least half of your Level (rounded up) or higher. | 10 per creature |
- Mastery Benefits
The more you master your Ki, you're not only improving your ability to send Ki but also learning unique abilities for it. Depending on your mastery, will determine the level of your Ki sensing:
Benefit | Description | Mastery Points |
---|---|---|
Ambient Sense | Whenever you make a perception check to look for something, if you roll high enough you accidentally activate Ki sense. If you roll a 20 or higher on a Perception roll, then you activate the Novice Sense feature. This feature lasts for half as much time. You can do this an amount of times equal to your Wisdom modifier (minimum of once), regaining all uses at the end of a long rest. | 1 |
Novice Sense | You have finally begun to understand the concept of Ki, as such you can begin to focus on sensing it. As a bonus action for 2 Ki points, you focus on ki for 1 minute. For the duration, you have blindsight in a radius equal to 5 times half your proficiency bonus (rounded down) times your Wisdom modifier (minimum of 1), and you cannot be surprised by things you can’t see. | 100 |
Unique Ki | Having used Ki for a considerable amount of time, you have come to understand that every living thing has a unique sense of Ki. While you are focusing on Ki, you notice a difference in everyone’s Ki being able to sense the original amongst duplicates and see through disguises if you have met that person or sensed their Ki before. If someone you haven’t met before is disguised then this doesn’t apply.
Additionally, you may now activate your Ki sensing as a free action. |
300 |
Lasting Sense | Needing to constantly focus on Ki has become a burden, so with training and experience you’ve found a method to increase its duration. At the start of a day, you may spend your proficiency in ki points, keeping your Ki sense active for the rest of the day. These ki points may only be regained on a long rest instead of a short rest. | 500 |
Increased Distance | Your Ki sensing abilities have been heightened even more, finally reaching their peak. Your blindsight radius is now to 5 times your proficiency bonus times your Wisdom modifier (minimum of 1) | 700 |
Mastered Senses | You’ve mastered your Ki sense, nothing escapes you now. Your Ki sense is now always active, no cost required. Additionally, you must choose two Ki Sensing techniques you already know. You can use these techniques for 0 Ki points a number of times up to your proficiency bonus, regaining all uses at the end of a long rest. | 900 |
Ki Techniques[edit]
Whenever you reach 100 mastery, you can choose a Ki Technique from either Ki Sensing Techniques or Ki Manipulation Techniques. Ki Sensing either improves on the current sense, or provides additional features (e.g. the ability to detect lies by reading their Ki). Ki Manipulation focuses on channeling the ki in your body to either improve your physical body or strengthen your magical power, a mastered version of this appears in the form of Zetten.
- Ki Technique DC
Some Techniques force your target to make a saving throw. The DC for battle maneuvers is calculated as it follows:
Ki Techniques DC = 8 + your proficiency bonus + your Wisdom modifier.
Ki Sensing Techniques[edit]
You can only use these techniques only when your Ki sensing is active and they can only affect people inside your Ki radius.
Feeling’s Reader[edit]
While making an Wisdom (Insight) check against a creature, you can spend 1 Ki point to add your Wisdom modifier an additional time to the check.
If you succeed on the check, you also instantly learn the target’s prevailing emotion, whether it’s love, anger, pain, fear, calm, or something else.
Attack Prediction[edit]
You have learned how to use Ki to predict the path of an attack coming your way. As a reaction to being targeted by a weapon attack, you can spend 2 Ki points to add your Wisdom modifier (minimum of 1) to your AC until the end of the current turn.
Focused Insight[edit]
You can use your Ki sense to gain insight on an opponent's senses. As a bonus action, you can spend 2 Ki points to grant yourself advantage on the next attack roll you make against a creature of your choice within your Ki Sense range.
Predict Outcome[edit]
Whenever you roll a skill check or attack roll, before the roll is determined to have failed or succeeded, you may expend 2 Ki Points to add 1d4 to the roll, possibly changing a miss or failure into a hit or a success.
You can’t do this for Charisma based checks, or for the Animal Handling, History, Medicine or Religion skills.
Increased Range[edit]
As a bonus action, you can spend 4 Ki points to double the range of your Ki sense for 1 minute.
While this Ki Sensing technique is active, you are concentrating as if concentrating on a spell.
Insight of Defenses[edit]
Prerequisites: 200 Mastery
You’ve learned how to use your Ki sensing to peer in the weaknesses of your opponents defenses. As a bonus action, you can spend 3 Ki points to increase your critical hit threshold by 1 for that turn (20 to 19-20, 19-20 to 18-20, etc).
Buildup Sense[edit]
Prerequisites: 300 Mastery
You have learned how to sense the buildup of mana before a spell is casted, allowing you to anticipate the magical blow. As a reaction to getting targeted by a spell attack or spell saving throw, you can spend 3 Ki points to give that attack disadvantage against you or give yourself advantage on the saving throw.
Focused Ki Sense[edit]
Prerequisites: 400 Mastery
You have learned how to focus your Ki sensing on an opponent to learn about their condition. As a bonus action while you have Ki sense active, you can spend 2 Ki points to choose one creature within your Ki sense’s range. You learn a number of the following information up to your proficiency bonus:
- Their current hit points.
- Their current mana.
- Their Magic Power level.
- Their current stamina.
- Their alignment.
- Their hit point maximum.
- Their Mana maximum.
- Their Stamina maximum.
Improved Prediction[edit]
Prerequisites: 500 Mastery, Predict Outcome
When using Predict Outcome, you may spend up to 4 additional Ki points to increase the die tier by 1 per Ki point spent (to a maximum of d12).
Peer into Magic[edit]
Prerequisites: 500 Mastery, Mana Sensing
You’ve learned how to use Ki to peer into the weak point of your opponents spells and how to dissect them. When you use your reaction to clash against a spell with your own spell, you can spend an amount of Ki points up to your Wisdom modifier to subtract a number of your opponent’s spell damage dice equal to the amount spent.
Overwhelming Perception[edit]
Prerequisites: 700 Mastery Using Ki sense for so long has permanently upgraded your sensory capabilities. You add a bonus equal to ⅓ of your proficiency bonus to your Intelligence (Investigation and Wisdom (Perception) checks, as long as you have 1 Ki point remaining.
Ki Manipulation Techniques[edit]
Ki Manipulation techniques involve infusing your body and mana with your Ki, meaning they can be used at any point while you are conscious unless otherwise stated.
Ki Augmentation[edit]
You’ve learned the most basic form of Ki Manipulation. As part of making a physical skill check (any check that requires Strength, Dexterity or Constitution), you can spend 3 Ki points to gain advantage on the check.
If you already had advantage, then you can add half your Wisdom modifier (rounded down, minimum of 1) onto the check instead.
Leg Strengthening[edit]
Prerequisites: Ki Augmentation
You’ve learnt how to push your ki into your legs, allowing you to move further distances. As a bonus action, you can spend 2 Ki points to gain a bonus to your movement speed equal to 5 times your Wisdom modifier (minimum of 1) and double your jumping distance.
Physical Enhancement[edit]
Prerequisites: Ki Augmentation
You’ve learned how to give yourself a burst of energy in a crucial moment by enhancing your body with Ki. Whenever you have to make a physical saving throw, you can give yourself advantage on the save by spending 5 Ki points.
If you already had advantage, then you can add half your Wisdom modifier (rounded down, minimum of 1) onto the check instead.
Skin Hardening[edit]
Prerequisites: Ki Augmentation
You’ve learnt how to push your ki into your skin and organs, allowing you to resist damages and internal poison. As a bonus action for 2 Ki points, or as a reaction to being targeted by an attack for 3 Ki points, you may gain a damage reduction equal to your Wisdom score until the start of your next turn.
Additionally, for the duration of this Ki technique, you have advantage on saving throws against the Envenomed or poisoned conditions.
Muscles Overdrive[edit]
Prerequisites: 200 Mastery, Skin Hardening
You’ve learned how to bolster your muscles with Ki. As a bonus action for 2 Ki points, you count as 1 size larger for the purposes of determining your carrying capacity and the weight you can push, drag or lift for 1 minute. Additionally, for the duration you also count as one size harder for grappling and shoving and you add half your Wisdom modifier (rounded down, minimum of 1) to your grapple and shove checks.
Ki Projection[edit]
Prerequisites: 800 Mastery, Muscle Overdrive, at least 16 Strength or Dexterity
By pushing your Ki into your muscles, and even further into your weapons. Whenever Muscle Overdrive is active, any weapon you attack with deals additional damage equal to your Wisdom modifier (minimum of 1).
Additionally, if you are not holding a weapon your unarmed strike or natural weapon die will increase by 1 tier (1 -> 1d4 -> 1d6…).
Energy Supplementation[edit]
Prerequisites: 500 Mastery, Ki Core Enhancement, at least 4 Battle Maneuvers
After suffering from over exhaustion and long combats, you’ve learnt how to use Ki in place of your natural stamina. Whenever you use a battle maneuver, you may spend up to 2 Ki points, with each point counting as 2 stamina points for the purposes of resource replacement.
Mana Supplementation[edit]
Prerequisites: 600 Mastery, Skin Hardening
Your mana can only last so long, but you’ve begun to realise that your Ki and Mana share similarities, to the point you can use Ki in place of magical energy. When using a Mana skill you may spend a number of Ki points up to your Wisdom modifier in place of mana. If you choose to do this, your Magic Power increases by half your Wisdom modifier (rounded down, minimum of 0) and you gain temporary mana equal to twice the amount of Ki spent until the end of your next turn. This temporary mana can be spent on spells or mana skills, but cannot be used on the mana skill used to activate this Ki Manipulation.
The Magic Power increase doesn’t stack, even if you use this Ki Manipulation again on your next turn.
Constant Augmentation[edit]
Prerequisites: 700 Mastery, Ki Augmentation
Due to your constant usage of Ki, it now innately flows through your muscle systems more fluidly and powerfully. As long as you have 1 Ki point remaining, you may add +1 to any Strength, Dexterity and Constitution checks.
Additionally, while under the effects of this Ki technique, you may spend 2 Ki points to increase the bonus to an amount equal to half your Wisdom modifier (minimum of +2) for 1 minute.
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