Karkinos (5e Race)
From D&D Wiki
Karkinos are huge crabfolk which have existed underwater for seemingly as long as the oceans themselves have been around. Within the past few decades, some of these crustaceans have adventured onto land to find their destiny there. Karkinos are natural fighters and excell at frightening their enemies. Those on land are often employed by towns as guards or soldiers.
The Karkinos are large and bulky humanoid crustaceans with thick outer shells similar to the much smaller non-man crab. They possess large powerful claws with high splitting power. Under these, they have a smaller pair of claws that are used for grooming and other more delicate actions such as writing or eating.
Karkinos have roamed the ocean floor for centuries, but most of their history is unknown. Recently, a few Karkinos have made the journey onto land. What little is known about Karkinos history has been learned from these land-dwelling crabs.
Karkinos live mostly solitary lives underwater. This is also usually the case when on land, as most other races ostracize Karkinos. Karkinos face racism and fear from other races and many establishments. Some Karkinos are hired as bodyguards for nobles or as city watchmen. Several Karkinos have become infamous prison interrogators, an occupation that suits them due to their mildly terrifying appearance.
Karkinos usually have short names with hard consonants. Male and female Karkinos may have the same names, as there are no difference in naming the two genders.
Names: Akoark, Akzalk, Arkarm, Blokkar, Corkkar, Delkkak, Kalknix, Karbuk, Karterak, Kayrak, Kelkrar, Kilkrar, Kingrok, Korgnak,Reknak, Takolak, Trabuk, Trakkon, Urkark
Karkinos have incredible strength and resilience. They have giant claws which they can use as impromptu weapons. Their exoskeletons act as natural armor.
Ability Score Increase. Your Strength score increases by 2 and your Constitution increases by 1.
Age. Karkinos mature by their late teens and can live up to almost 180 years. However, most Karkinos are killed before they can reach this age.
Alignment. Karkinos are not accustomed to strict societies in their underwater homeland. Most Karkinos tend to be chaotic or neutral.
Size. Karkinos stand about 6 to 7 feet tall and weigh around 300 pounds. Your size is Medium.
Speed. Your base walking speed is 25 feet. Your base swimming speed is 30 feet.
Breath of the Sea. You can breathe both air and water.
Natural Armor. While you wear no armor, your AC is equal to 11 + your Constitution modifier. You may wield a shield and still gain this benefit.
Rending Claws. Your unarmed strikes inflict slashing damage equal to 1d6 + your Strength modifier.
Terrifying Presence. You can instill fear into your opponents easily. You have proficiency in the Intimidation skill.
Languages. You can speak, read, and write Common and Aquan. Your Common is a bit awkward but is still largely understandable.
Random Height and Weight
|6′ 3″||+2d4"||280 lb.||× (2d4) lb.|
*Height = base height + height modifier