Kard (3.5e Equipment)

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Exotic Light Melee
Critical: 19–20/×2
Range Increment: 10 ft
Type: Piercing or slashing
Hardness: 10
Size Cost1 Damage Weight1 hp
Fine 5sp 1 1/16 lbs. 1
Diminutive 1gp 1d2 1/8 lbs. 1
Tiny 2gp 1d3 1/4 lbs. 1
Small 4gp 1d4 1/2 lbs. 1
Medium 4gp 1d6 1 lbs. 2
Large 8gp 1d8 2 lbs. 4
Huge 16gp 2d6 4 lbs. 8
Gargantuan 32gp 3d6 8 lbs. 16
Colossal 64gp 3d8 16 lbs. 32
  1. The SRD only gives a means to determine costs and weights of weapons for Large and Small versions based on the Medium weapons. Any other supplied values are the author's best determination.

The kard is a dagger with a single bladed edge and no guard. The kard is usually used to stab and the point is reinforced to pierce through links in armor. You get a +2 bonus on Sleight of Hand checks made to conceal a kard on your body.

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