Kalkara (3.5e Creature)

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Size/Type: Lg. beast
Hit Dice: 7d10+21 (56 hp)
Initiative: +6(+2dex =4improv init
Speed: 45ft
Armor Class: 20(+2dex +8natural), touch 12, flat-footed 18
Base Attack/Grapple: +5/+9
Attack: 2claws +9 1d8+3 each; bite-1 1d4+1
Full Attack: same as attack
Space/Reach: 5ftx5ft/10ft
Special Attacks: hypnosis
Special Qualities: fire vulnerability
Saves: Fort +8, Ref +5, Will +2
Abilities: Str 18, Dex 14, Con 16, Int 4, Wis 9, Cha 5
Skills: intimidate+11 hide+5 wilderness lore+6
Feats: (please add)
Environment: usually cold mountainous
Organization: (please add)
Challenge Rating: 5
Treasure: none(Lair has triple)
Alignment: Chaotic neutral
Advancement: (please add)
Level Adjustment: (please add)

Calkara are big yellow-brown beasts with waxy matted hair. Because of this they are very scared of fire. A calkara will do almost anything for 2,000 GP worth of diamonds(DM's discretion) and do their absolute best to complete the task given. (DM's discretion)

Combat Information[edit]

Calkara attack the nearest creature not carrying fire with their deadly claws.

Hypnosis(Ex):A creature who looks into the eyes of a calkara must succeed a Will save DC 19 or be unable to act at all until the calkara dies or goes out of sight.

Fire Vulnerability(Ex): A calkara takes triple damage from fire because of it's waxy fur. There is a 50% chance that it catches on fire.

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