Kagune, Rinkaku (TG) (3.5e Class)
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Using their Kagune, the Rinkaku are able to strike hard and fast, but they require back up usually for some targets.
Making a Kagune, Rinkaku
Equipped with a powerful natural weapon, Kagune, Rinkaku thrive in battle as powerhouses.
Abilities: Strength is a must, and is the Kagune, Rinkaku's primary function: Destroy. Dexterity is next, as it lets them make up for a lack of defense. Constitution should be next due to their natural penalty in their physical powers.
Races: Ghoul (TG) Only
Alignment: Any is allowed.
Starting Gold: 4d6×10 gp.
Starting Age: Any age is allowed, though many are Moderate.
|12th||+12/+7/+2||+8||+8||+4||Kagune Growth, Kagune Power|
|20th||+20/+15/+10/+5||+12||+12||+6||Expand Kagune, Kagune Growth|
Class Skills (4 + Int modifier per level)
All of the following are class features of the Kagune, Rinkaku.
Weapon and Armor Proficiency: A Kagune, Rinkaku is proficient in Simple weapons only. They cannot wield armor, as it prevents their Kagune from properly spawning, but are proficient with all shields except Tower.
Kagune: The lifeblood of the Kagune, Rinkaku. It takes the shape of thick tails, and can be extended and used as extra legs if needed. A Kagune, Rinkaku can use their Kagune in two ways: A Slam attack that deals damage equal to one size larger than the Kagune, Rinkaku, or a stab attack that deals damage equal to the size of the Kagune, Rinkaku. The Slam's combat statistics are 1d6, 20, x3, and the Stab's combat statistics are 1d4, 19-20, x2. At 1st level, the Kagune, Rinkaku may form two tails.
A Kagune, Rinkaku can activate their Kagune as a free action on their turn, and as a free action to retract it as well. The two tails initially have a reach of 20ft. At first, the two Kagune cannot be used for walking properly due to the extremely liquid nature of the Kagune. A Kagune, Rinkaku may attack with their Kagune in conjunction with manufactured weapons as secondary attacks at a -5 to hit and half the Kagune, Rinkaku's strength mod. A Kagune may only attack one creature, no matter the size of the Kagune, as it is the end of the Kagune that is attacking. Feats may be taken to improve the Kagune, and the Kagune in any and all cases is a Natural Weapon.
The Kagune of a Kagune, Rinkaku is brittle. It has an AC equal to the Kagune, Rinkaku's Base and Natural, a Hardness of the Kagune, Rinkaku's Base and Natural - 4, and HP of 10. When attacked and depleted of HP, the Kagune is cut off, and the Kagune, Rinkaku takes any access damage the Kagune would have taken. The Kagune takes one hour to regrow.
Improved Sunder: At 3rd level, the Kagune, Rinkaku gains Improved Sunder as a bonus feat, whether or not they meet the prerequisites.
Kagune Growth: At 4th level, and every 4 levels after that, a Kagune, Rinkaku gains 5ft added to the reach of his Kagune. Also, when his Kagune gains their first reach increase, the Kagune, Rinkaku may make grapple checks with the Kagune. When the Kagune gains it's second reach improvement, the Kagune, Rinkaku gains Improved Grapple as a bonus feat. As well, a Kagune, Rinkaku is considered Grappled when he makes a Grapple with his Kagune.
Expand Kagune: Once at 5th level, and every 5 levels after, the Kagune, Rinkaku gains an extra Kagune tail to use, increasing the amount of attacks they get by 1. When a Kagune, Rinkaku gains three Kagune, he gains a climb speed equal to half of his base land speed. When a Kagune, Rinkaku has four Kagune, he gains a +10 to his base land speed, and may use his Kagune for movement at his base land speed. When a Kagune, Rinkaku has six Kagune, he adds an additional +10 to his base land speed. With each additional tail, and when his Kagune is active, a Kagune, Rinkaku gains a +4 to resist any form of movement based combat maneuver such as Trip, Bull Rush, ect.
Kagune Power: Once at 6th, 12th, and 18th level, the Kagune, Rinkaku's power grows. The damage of their Kagune increases by one size at 6th level, a Slam does 1d8, and a Stab does 1d6. At 12th, the Kagune add one extra die of damage to the damage to 2d8 and 2d6. At 18th level, the Kagune deals an extra two dice of damage to 4d8 and 4d6
Deadly Kagune: At 9th level, the Kagune's power continues to grow. The Kagune, Rinkaku's slam attack gains a 19-20 Crit Range, and their Stab attack increases to 18-20.
Kagune Assault: At 11th level, when a Kagune, Rinkaku makes a slam attack, the Kagune, Rinkaku may make a free Grapple check with it's target to grab them.
Kagune Impaler: At 13th level, when a Kagune, Rinkaku makes a stab attack, the Kagune, Rinkaku may make a free Grapple check to pin the target to the floor or another solid surface. Once pinned, the Target may make an opposed Grapple or Escape Artist check to the Kagune, Rinkaku's own Grapple check to keep the pin. A Kagune, Rinkaku is not considered Grappled when doing this, and may move around freely, but must stay within their Kagune's reach minus 5ft.
Vicious Kagune: At 14th level, the Kagune's power to deal damage increases. The Kagune, Rinkaku's slam attack has it's crit damage increased to x4, and it's Stab crit damage increased to x3.
If a Kagune, Rinkaku, for some reason, is no longer a Ghoul, then they lose all class levels and are replaced with another class.
Epic Kagune, Rinkaku
4 + Int modifier skill points per level.
Kagune Growth: The Kagune of a Kagune, Rinkaku continues to grow, adding 5ft to the Kagune's reach.
Kagune Expand: The Kagune, Rinkaku continues to grow more tails, increasing the number of the attacks they may make.
Ghoul Kagune, Rinkaku Starting Package
Weapons: Daggerx2 (1d4, 19-20,x2).
Skill Selection: Pick a number of skills equal to 4 + Int modifier.
Feat: Power Attack.
Gear: Backpack, bedroll, waterskin, flint&tinder.
Playing a Kagune, Rinkaku
Religion: Kagune, Rinkaku tend not to worship, only doing so to blend in with their soceity.
Other Classes: Other Kagune classes tend to function very well with a Kagune, Rinkaku. Also, other melee based classes and certain clerics tend to value Kagune, Rinkaku as front line fighters.
Combat: Kagune, Rinkaku wade into combat with the other melee units and usually attack the closet target, the most dangerous, or the more heavily armored.
Advancement: A Kagune, Rinkaku cannot multiclass into any class that is another Kagune class.
Kagune, Rinkaku in the World
Daily Life: Feeding when not seen, and attacking Humans, Kagune, Rinkaku are almost always shunned and attacked on sight.
Organizations: Kagune users tend not to assemble, but those that do usually live in small groups for protection sake.
NPC Reactions: Most, if not all, NPCs in towns attack Kagune, Rinkaku on sight due to their feeding needs.
Kagune, Rinkaku Lore
Characters with ranks in Knowledge (Local) can research Kagune, Rinkaku to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
|5||Kagune, Rinkaku are a powerful and quick combatant.|
|10||Their Kagune can allow them quick access into combat.|
|15||At times, Kagune, Rinkaku have been seen with other Kagune appearance than normal.|
|20||-Info on a specific Kagune, Rinkaku-.|