Jubilex (5e Creature)

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Huge ooze, chaotic evil

Armor Class 18 (Natural armor)
Hit Points 350 (28d12+168)
Speed 30 ft, 30 ft climb

24 (+7) 10 (+0) 23 (+6) 20 (+5) 20 (+5) 16 (+3)

Senses passive Perception X

Foul Any creature, other than an ooze, that starts its turn within 10 feet of Jubilex must succed on a DC 21 Constitution saving throw or be poisoned until the start of Jubilex's next turn.

Innate spellcasting Juiblex’s spellcasting ability is charisma. (Spell save DC 18, +10 to hit with spell attcks Jubilex can innately cast the following spells, requiring no material components.

At will: acid splash (17th level), detect magic

3/day each: blight, contagion, gaseous form


Action Name. Melee Weapon Attack: +X to hit, reach 5 ft., one target. Hit: X (1dX + X) damtype damage.


The can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn.

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