Jet Hammer (3.5e Equipment)

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Jet Hammer
Exotic Two-Handed
Range Increment:
Type: Bludgeoning
Hardness: 10
Size Cost1 Damage Weight1 hp
Fine * * 3
Diminutive * * 7
Tiny * * 15
Small 30
Medium 60
Large 7250gp 1d12 60lb 120
Huge * 1d20 * 240
Gargantuan * 2d20 * 480
Colossal * 1d100 * 960
  1. The SRD only gives a means to determine costs and weights of weapons for Large and Small versions based on the Medium weapons. Any other supplied values are the author's best determination.

The jet hammer is a massive mallet from an alternate dimension. Made to look like wood (but is usually made of steel), it contains a small jet engine used for massively powered attacks. It takes 2 full actions to charge the engine (with a button on the side) so it can be used; when launched, the hammer opens up, revealing a flaming turbine. Those struck by the engine (it can hit everyone within 5 feet) take 3d6 damage (L), 3d10 (H) 3d20 (G), or 2d100 (C) in addition to the base damage. Afterwards, the user must rest for 1 full action. During this time, the weapon's shell closes. While charging, the user is immobile and has their AC reduced by 6, to a bare minimum of 0.

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