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Jelly Legs (3.5e Spell)
From D&D Wiki
|Components:||V, S, M|
|Casting time:||1 Action|
|Range:||Close (25 ft +5ft/2 levels)|
|Target:||One living creature|
|Duration:||1 round /2 levels|
|Saving Throw:||Fortitude negates|
The target legs become bendy and gelatinous, reducing its speed to 0 for the duration of the spell and temporary reducing its Dexterity in 1d6 points. The affected creature falls to the floor, but it can stand up by making a Balance check (the same DC of the spell). If the creature pass the Balance check, it can stand up, but it cannot move.
Material Component: A little bit of jelly