Jedi Dualist (3.5e Prestige Class)

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Jedi Duelist[edit]

"Yeah, I know Yan Gregor. He's the one who stopped a Gamorrean Pirate Raid on a Republic Medical Vessel with nothing but that laser sword of his... Then he brought his crewmen back from the brink of death by simply touching them!"
—Sindik, Bothan New Republic Trooper


Everywhere from the farthest reaches of space to the dungeon just a few hours walk from your local tavern, the Force exists. It permeates all things, and not one single philosophy has yet unravelled every mystery it might hold. The Jedi Duelist, having walked different paths, believes it is he who has found the answer to the Great Mystery of the Force. He takes what he can from each of his points of interest, combining them into what you see before you. Perhaps he is a Lightsaber brandishing master of Force Lightning. Or perhaps she is the Healer who can fell an Ogre as quickly with her fists as her blaster. Whatever they are, you will never forget the first time you meet one.

Becoming a Jedi Duelist[edit]

Most Jedi Duelists are Jedi Knights with at least 5 levels in another Force Using class, such as the Jedi Healer. However, any Force Using Class qualifies, such as the Kirai Monk.

Entry Requirements
Alignment: Any Non-Evil, Non-Chaotic
Force Abilities: Must be at least level 5 in two different Force Using Classes..

Table: The Jedi Duelist

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Force Abilities
Fort Ref Will
1st +0 +2 +2 +2 Gain Force Abilities of 6th Level Classes
2nd +1 +3 +3 +3 Gain Force Abilities of 7th Level Classes
3rd +2 +3 +3 +3 Gain Force Abilities of 8th Level Classes
4th +3 +4 +4 +4 Gain Force Abilities of 9th Level Classes
5th +3 +4 +4 +4 Gain Force Abilities of 10th Level Classes
6th +4 +5 +5 +5 Gain Force Abilities of 11th Level Classes
7th +5 +5 +5 +5 Gain Force Abilities of 12th Level Classes
8th +6 +6 +6 +6 Gain Force Abilities of 13th Level Classes
9th +6 +6 +6 +6 Gain Force Abilities of 14th Level Classes
10th +7 +7 +7 +7 Gain Force Abilities of 15th Level Classes

Class Skills (4 + Int modifier per level, ×4 at 1st level): Balance, Climb, Diplomacy, Escape Artist, Heal, Hide, Jump, Listen, Move Silently, Sense Motive, Spot, Swim, Tumble.


Class Features[edit]

Force Abilities- A Jedi Duelist gains Force Abilities as if He had Gained a Level in both of his previous Force Using Classes. For Example, a Jedi Healer 5/Kirai Monk 5/Jedi Duelist 1 Gains abilities as if he were a Jedi Healer 6/Kirai Monk 6.


Ex-Jedi Duelist[edit]

If A Jedi Duelist gains an Evil or Chaotic Alignment, he does not lose his Force Abilities. However, he loses the ability to gain more levels in the Class until he recieves Atonement

Campaign Information[edit]

Playing a Jedi Duelist[edit]

Playing A Jedi Duelist presents an interesting Roleplaying Opportunity to players. How does one balance the Inherent desire for Quiet Contemplation as a Kirai Monk while wielding the combat prowess of a Jedi Battlemaster? Depending on your classes and alignment, you could be a Gentle Healer Monk, or a Saberthrowing Jedi Sentinel.

Combat: A Jedi Duelist can be a healer, a striker, a defender, or an Artillery Specialist, depending on your Class Combination.

Advancement: Like the Mystic Theurge or Eldritch Disciple, most Players prefer to multi-class TO this class, not away from it. However, when a Jedi Duelist completes his ten levels of advancement, he usually chooses to return to his previous classes to finish off their abilities.

Resources: Jedi Duelists tend to shy away from one another in everday life. However, if assigned as partners by the Jedi Council, they forge lasting bonds with one another through trading knowledge of the Force and it's mysteries.

Jedi Duelists in the World[edit]

Jedi Duelists are constantly searching for The Great Truth of the Force. When not on assignment (Or on leave from their Jedi Duties) A Duelist is out exploring the galaxy, digging through ancient Jedi Cities on Dantooine and Dilapidated Sith Ruins on Korriban. Or, in the case of a Normal Campaign Setting, simply searching through ancient ruins that depict something about the history of the Faerunian/Eberronian Jedi.

Stay behind me. I'll take care of these Sith Yuan-Ti. Then I'll take a look at that nasty cut you've got there.

Jedi Duelists do not conform to any set role or function in any Campaign Setting. Some are warriors working for a Monarchy. Others are Healers scouring the land for Evil. Still others are crafty diplomats with a lightsaber up their sleeves.

NPC Reactions: Most NPC's will react to a Duelist the same way they react to any Force User.

Jedi Duelist Lore[edit]

Characters with ranks in Knowledge (Religion) can research Jedi Duelists to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Knowledge (Religion)
DC Result
11 A Jedi Duelist uses the Force in a variety of Ways.
16 Jedi Duelists are secretive about what they have discovered when dealing with non-Dualists.
21 A Jedi Duelist is a Master of two different types of Force Abilities
26 A Player who makes a Check with this result or higher may request information about a specific Duelist..

Jedi Duelists in the Game[edit]

A Jedi Duelist can fit a number of roles in an Adventuring Party. Healer, Front Line Warrior, Stealthy Assassin, and more. As an NPC, a Dualist could easily fill any Jedi Role you need.

'Adaptation: To adapt Jedi Duelists (And Jedi In general) To your game, it would be easiest to imagine them as alternate Monks or Paladins. Perhaps an ancient order devoted to defending the world from Extraplanar Entities?

Sample Encounter: Yan Gregor, Human Kirai Monk 5/Jedi Healer 5/Jedi Duelist 3


EL 13: The Party comes across a town besieged by Ogres, and there seems to be a single man holding them off in front of the Town's Temple to (Insert God Here). His blade seems to be made of pure energy, but Detect Magic doesn't show any sort of magical Activity.



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