Jammominoth, Ring (3.5e Equipment)

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This page belongs to the

Sarosian
Campaign Setting

History[edit]

Jammominoth is a halfling boy who witnessed the birth of a deity and then burial of a dead god, after seeing the location of the gods mausoleum the boy was sought after by all manner of grave robber, eventually he was captured by dying worshipers of the lost god who sealed the child inside a ring, the bottling of the child's essence combined with his impossible knowledge made his prison into his new body, and over the years he has grown quite powerful in his shell.

It is said the only means of destroying Jammominoth is to convince him of telling you where the dead god is buried and place Jammominoth on the dead gods mummified hand. Though none of the wearers of Jammominoth have gotten him to divulge the information on the site, one skilled bard was able to trick Jammominoth with a riddle in which Jammominoth told the bard that the god was buried on the Prime Material Plane because he was a nature god who lost his realm, and the forest he was buried in...then Jammominoth never spoke again to the bard.

Stats[edit]

  • Int: 20
  • Wis: 12
  • Cha: 18
  • Chaotic Neutral
  • 30 Ego
  • Communicates Telepathically to anyone within 100 feet but it can't hide its communications from anyone wearing it.
  • Speaks All Languages via telepathy
  • Mentalsense (Ex): Can sense the presence of anything with brainwaves (oozes, unintelligent undead and most constructs do not have brain waves) within 100 feet
  • Special Purpose: Flee from religious powers (Clerics or classes with divine spell casting from deities, outsiders in the service of deities, or and other being which is decernably tied to gods such as certain inevitables.)
  • When in the presence (100 feet or less) of a religious power (as defined by its Special Purpose) Jammominoth may use Plane Shift@will.

The Wearer of Jammominoth has a constant bonus of:

The Wearer may command Jammominoth to use the following powers:

Market Value: 137,750gp

Lore[edit]

Read this section to the players if they have the appropriate skills and meet the checks, if they hire a sage, give them all the information from the Bardic Knowledge section if the sage has access to a library.

Knowledge History
DC Result
11 This Ring is an intelligent item, though it seems to fear religious figures.
16 Jammominoth while old, was a child when he was placed in the ring, and has no grasp of his own mortality.
21 This ring has bent many wizards under its will, this has made it intelligent and dangerous as it will often Plane Shift into harms way to find a new wearer if angered.
26 Jammominoth knows where it is that he must be taken to to be destroyed, he wont tell unless tricked, but information has been tricked out of him before.
Bardic Knowledge
DC Result
11 This Ring is an intelligent item, though it seems to fear religious figures.
16 Jammominoth while old, was a child when he was placed in the ring, and has no grasp of his own mortality.
21 This ring has bent many wizards under its will, this has made it intelligent and dangerous as it will often Plane Shift into harms way to find a new wearer if angered.
26 Jammominoth knows where it is that he must be taken to to be destroyed, he wont tell unless tricked, but information has been tricked out of him before. A bard once used a riddle to trick Jammominoth into telling the bard that "the tomb is in a forest, on the prime material plane, the god was a nature god and with him I was to be buried". However the bard is believed to have died shortly after Plane Shifting into the river styx.

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