Jamaal (3.5e NPC)

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CR 14

Male sand giantMM3 fighter 2/monk 2
LN Large Giant
Init/Senses +7/Listen +14, Spot +14, low-light vision
AC 30 (+7 Dex, +11 natural, +3 armor -1 size), touch 16, flat-footed 23
hp 216 (19 HD)
Immune fire
Fort/Ref/Will +15/+8/+8 (+10 vs. enchantments)
Weakness cold
Speed 40 ft. (8 squares), burrow 10 ft.
Melee Unarmed strike +23/+18/+13 (2d6+10) or
Melee Flurry of blows +22/+17 (2d6+10) or
Melee Scimitar or battleaxe +24/+19/+14 (1d8+10 [scimitar], 2d6+10 [battleaxe]) or
Melee Scimitar +20 and battleaxe +20
Space/Reach 10 ft./10 ft.
Base Atk/Grp +14/+28
Atk Options Flurry of blows, power attack, cleave, two-weapon fighting, high sword low axeCW, awesome blow
Spell-Like Abilities (CL 15th):
Abilities Str 31, Dex 25, Con 25, Int 14, Wis 18, Cha 16
SQ Low-light vision, heat shimmer, evasion, immune to fire, vulnerable to cold, giant traits, spell-like abilities
Feats Awesome Blow, Power Attack, Cleave, Weapon Focus (scimitar), Weapon Focus (battleaxe), Combat Expertise, Two Weapon Fighting, Improved Trip, Improved Bull Rush, Improved Natural Attack, Two-Weapon Defense, High Sword Low AxeCW
Skills Intimidate +13, Climb +20, Jump +20, Listen +14, Spot +14, Sense Motive +14, Hide +17 (+25 in desert), Survival +16 (+24 in desert), Knowledge (nature) +14, Knowledge (local) +12

CW = Complete Warrior

MM3 = Monster Manual III

Aside from being a slave or a gladiator, there isn't much legitimate work for the race of giants in the Empire of Dervaland. Jamaal decided to take the middle way and become a bodyguard. The pay isn't as much as a gladiator makes, he reasoned, but at least your soul has a better chance of not becoming some monster's trophy or meal along with your body. He has recently been paired with a human and a feisty catgirl with a temper to match an angry "bandy" (that's giant banded lizard to the uninitiated). Jamaal has all confidence he can protect the Imperial Ambassador Hasimba in his travels.

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