Jötunn Commoner (Berserk Supplement)

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Jötunn Commoner[edit]

Large giant (Jötunn), chaotic neutral


Armor Class 17 (splint)
Hit Points 60 (8d10 + 16)
Speed 30 ft.


STR DEX CON INT WIS CHA
16 (+3) 13 (+1) 14 (+2) 10 (+0) 11 (+0) 10 (+0)

Skills Athletics +5, Perception +2
Senses passive Perception Expression error: Unexpected number.
Languages Jötunn
Challenge 3 (700 XP)


Reckless. At the start of its turn, the jötunn can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

ACTIONS

Multiattack. The jötunn makes two greatclub attacks.

Greatclub. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.


J%C3%B6tunn.jpg
[Source]

The weakest of the jönarr, commoners are fundamentally the poorest, with any greater riches being taken from them by force by their peers. Their armor is often made of the bones of their prey and similarly-sized pieces of armor, such as wooden shields or planks, and their best form of combat is to swing around an uprooted tree.



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