Jötunn Armorer (Berserk Supplement)

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Jötunn Crusher[edit]

Large giant (Jötunn), chaotic neutral


Armor Class 17 (splint)
Hit Points 102 (12d10 + 36)
Speed 30 ft.


STR DEX CON INT WIS CHA
18 (+4) 15 (+2) 16 (+3) 10 (+0) 11 (+0) 10 (+0)

Saving Throws Str +7
Skills Animal Handling +3, Athletics +7, Intimidation +3, Perception +3
Senses passive Perception 13
Languages Jötunn
Challenge 7 (2,900 XP)


Reckless. At the start of its turn, the jötunn can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Brute. A melee weapon deals one extra die of its damage when the jötunn hits with it (included in the attack).

Brave. The jötunn has advantage on saving throws against being frightened.

ACTIONS

Multiattack. The jötunn makes two greatclub attacks.

Greatclub. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.


J%C3%B6tunn.jpg
[Source]

Armorers are among the strongest of the jötunn, being outfitted in the ruins of buildings and maneuvering massive beasts, sometimes even including hydras, to crush their foes with relative ease.


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