Interdimensional Traveler (5e Subclass)
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Rogue with this power are masters of the ethereal. They hop around the battlefield using the cracks between the dimension. If you know where they are you wont for long.
- Sixth Sense
When you choose this archetype at 3rd level, you can locate a creature’s presence through the dimensions. As an action, you can focus on a creature that you can see within 60 feet of you. You create a temporary bond between yourself and the creature, allowing you to detect their exact location as long as they’re within 1 mile of you. To you, their presence is a small blue orb floating above their location as long as the feature is active.
This feature lasts for 1 hour or until you lose concentration. After using this feature twice, you must finish a long rest to use it again.
- Ethereal Blink
At 3rd level, you can create magical orbs that, when thrown or placed, can be used to teleport. At the end of a long rest, you can create an amount of orbs equal to your proficiency bonus. As a bonus action, you can throw an orb at an unoccupied space within 30 feet of you that you can see. As part of this bonus action, you can teleport to the space where the orb lands. On subsequent turns while the orb is in that space, you can teleport back to it using your bonus action. Only you can use the orbs to teleport. The orb stays in its space for 1 minute, after which it disappears. While the orb exists, it cannot be seen by any creature other than yourself, unless that creature is within 5 feet of the orb. The orbs can be destroyed; they have an AC of 10 and 20 hit points, as well as immunity to psychic and poison damage.
All orbs that haven’t been used at the end of a long rest disappear.
- Intangible Cupboard
At 9th level, you can store items and weapons in a tiny demiplane. As a bonus action, you can open the pocket into the demiplane within 5 feet of you. The pocket functions similarly to a Portable Hole, but you can put Bags of Holding and similar items in it without creating a gate to the Astral Plane. Additionally, the diameter of the opening is only 4 feet, and the pocket is only 5 feet deep. You can use your bonus action to close the pocket.
- Fractured Space
At 13th level, you gain the ability to shift between the crevices of the dimensions. As a bonus action on your turn, you can vanish into the Ethereal Plane. You stay there for up to 1 minute, or until you lose concentration. While in the Ethereal Plane, you can see and hear the plane you originated from, which is cast in shades of gray, and you can't see anything there more than 60 feet away. You can only affect and be affected by other creatures on the Ethereal Plane. Creatures that aren't there can't perceive you or interact with you, unless they have the ability to do so.
After using this feature three times, you must finish a long rest to use it again.
- Astral Exit
At 17th level, you’ve gained the ability to jump through planes and dimensions with ease. You can cast the gate spell without using any components. After using this feature, you cannot use it again until you finish a long rest.
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