Intellectual Strike (3.5e Feat)
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Intellectual Strike [<!-Feat Types (General, Fighter, etc.)->]
+0: You may use your Intelligence Modifier in place of your Strength Modifier for your melee attack rolls.
+1: Your attacks have The Edge against an opponent who has a lower Intelligence and Dexterity than your own Intelligence, regardless of relative BAB.
+6: Your melee attacks have a doubled critical threat range.
+11: You make horribly painful blows. The extra critical multiplier of your melee attacks is doubled (x2 becomes x3, x3 becomes x5, and x4 becomes x7).+16: Any Melee attack you make is considered to be made with a magic weapon that has an enhancement bonus equal to your Intelligence Modifier (if positive).