Inka' Jarr (3.5e Race)

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Inka' Jarr[edit]

Some say that they were born of the burning sands, others say that they were banished to the deserts by an angry deity. They claim that they were created by the gods and placed in the desert to test them, purge them, and prepare them for their eventual return to the heavens. They are a very religious people, of that there can be no doubt.

Personality[edit]

Inka' Jarr are a nomadic desert people. They don't have many visitors, but are generous and hospitable folk. They enjoy good stories, and reminisce about their histories most every night. If they are seen outside of their dwelling or hunting grounds, they would usually be found in a group, off to trade with other peoples.

Physical Description[edit]

Inka' Jarr are humanoids, with the males standing anywhere from 5' 6" to 6' 4", and the females being anywhere from 5 ' to 5' 10". The males usually weigh 120-180 lbs, and the females weigh 90-140 lbs. The Inka' Jarr have slits instead of normal noses, with inner flaps designed to keep the sand out. They also have secondary eyelids, which are tinted, making their eyes look black when the extra lids are closed. Their skin is tan, very similar to the color of sand, and looks fairly rough and dry. They also have a series of horizontal ridges across their foreheads, which lead back along their heads, narrowing gradually until they reach their spines. They are hairless, and their feet have extra skin between their toes, allowing them to traverse the dunes with relative ease. They tend to wear a series of loose fitting robes, and no shoes.

Relations[edit]

Humans: Inka' Jarr have many dealings with humans in trade, but tend to keep most humans at arm's length, due to the varied structures of human society. Dwarves: Inka' Jarr respect the order and discipline of dwarven society, and tend to see eye to eye when it comes to goblinoids. Halflings: They appreciate the communal aspects of halfling daily life, and enjoy sharing food and song with their guests. Elves: They have little in common with the elves, as they live in a desert. Socially though, they are of a similar nature, and get along well with elves. Half elves and half orcs: They have a great sympathy toward outcasts of any kind, and sure to their hospitable nature reach out towards such.

Alignment[edit]

Most Inka' Jarr are lawful good, although some of the younger ones tend more toward chaotic good. Almost never are they evil.

Lands[edit]

The Inka' Jarr dwell in wastelands and deserts, and being nomadic, move regularly. They live in tribes consisting of 60-100 people, and they hold an annual gathering of all of the tribes.

Religion[edit]

The Inka' Jarr worship in a manner very much like Hindus. They worship similar deities, in a similar manner. The major differences are that while the people try to behave morally, they believe that if they master their lesser selves; instead being kind, generous, and honest, they will be granted a return to the heavens with their deities.

Language[edit]

They speak their native tongue, Han' jharru, and they speak basic, for trade.

Names[edit]

Young Inka' Jarr are given names at birth, or shortly thereafter. These names are used only within their tribe. They also are given names based upon social standing, social or governmental functions, or great deeds that they have accomplished in life. Outside of their tribe, they go by their family names only, unless they find someone that they learn to trust as family, and then may share their given name with them.

Racial Traits[edit]

  • +2 Dexterity, -2 Intelligence. Time in the desert has made them a more nimble race, but their lack of connection with

other civilization has left them short on advanced learning.

  • Humanoid
  • Medium. No bonuses or minuses for size.
  • Inka' Jarr land speed is 30 feet
  • Secondary Eyelids - Inka' Jarr are immune to non-magical blinding effects as long as their secondary eyelids are up. They are considered up unless stated otherwise.
  • Hot Blooded - Inka' Jarr are immune to hot hostile environments (Up to 200 degrees), and do not need to make a Fortitude check to travel through them.
  • Cold Vulnerability - Inka' Jarr take 50% again of the damage from cold attacks, even if they pass any saving throws for half damage.
  • Webbed Feet - Inka' Jarr treat desert or coastal terrain as plain terrain for movement purposes.
  • Inka' Jarr gain a +2 on Balance, Tumble, and Jump checks.
  • Automatic Languages: Han Jharru (Native) and Basic. Bonus Languages: Dwarven, Elvish, and Halfling.
  • Favored Class: Monk
  • Level Adjustment: None

Vital Statistics[edit]

Table: Inka' Jarr Random Starting Ages
Adulthood Simple Moderate Complex
16 years +1d4 +1d6 +2d6
Table: Inka' Jarr Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
60 years 100 years 160 years +2d10 years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Inka' Jarr Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 5' 6" +2d10 120 lb. + (1d12 x 5) lb.
Female 5' 0" +1d10 90 lb. + (1d10 x 5) lb.



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