Infinity Knight (5e Subclass)

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Infinity Knight[edit]

Fighter Subclass

They are mysterious warriors who shuttle through various multiverse. The time and space knight skillfully uses the ability to travel through time and space to act as a mysterious and terrible killer or a messenger who is about to fall into the universe. The best of them can even use surreal power to make the gods feel scared.

Akashic Swordholder

Starting at 3rd level, you can deeply understand your weapon structure from the material source level, and even create a weapon you have analyzed out of thin air. This weapon must be a melee weapon. The parsing takes 1 hour and can be performed during short rests. During the parsing process, the weapon must be within your reach. Until the end of the parsing, you must touch the weapon to complete the parsing.

After the resolution is established, as long as you are not unconscious or incapacitated, you can't be disarmed when using the resolved weapons. You can only have one resolved weapon at most. If you try to parse the second weapon, the parsed weapon will lose its parsing effect and be randomly transmitted to an unknown location on the plane.

You can use an action to create a parsed weapon from an empty hand. When you create the analytic weapon again, dissolve the analytic weapon (without action) or die, the previous analytic weapon will disappear.

Chronos Traveller

Starting at 3rd level, it is easy for you to travel through time and space. You can use a bonus action to teleport to an unoccupied space within 15 feet that you can see. When you do so, you end any spells or magical effects currently affecting you.

In addition, when you use this feature, all attacks made against you until the start of your next turn will have advantage.

Curvature Protection

Starting at 7th level, you will flow to the edge of time and space in combat to reduce damage.

When you take damage from an attack made against you with advantage, you can use your reaction to halve the damage of that attack.

Convergent Past

Starting at 10th level, your mastery of the law of time has made you as eternal as the universe, and you can also obtain the nutrients to sustain life from the trickle of time. You gain the following benefits:

  • You no longer age and can't be magically aged.
  • You no longer need food and water for sustenance.
  • At the beginning of your turn, you regain a number of hit points equal to your Intelligence modifier. You don't benefit from this feature if you are at 0 hit points or above half your maximum.
Causality

Starting at 15th level, even if you know the inevitable fate, you will still try to reverse the laws of time and space in order to survive.

When you are reduced to 0 hit points but not killed outright, and if you are not incapacitated, you can be reduced to 1 instead.

You can use this feature a number of times equal to your proficiency bonus, regaining your uses of it after completing a long rest.

Annihilation Smite

Starting at 18th level, you master the principle of completely destroying matter from the perspective of the universe.

If you hold a parsed weapon, you can make a special melee weapon attack on it with one action. You add your Intelligence modifier to this attack, and cause additional force damage equal to your Fighter level on a hit.

The target of this attack on a hit is forced to make a Constitution saving throw against a DC of 8 + your proficiency bonus + your Intelligence modifier. On a failed save, the creature die instantly. On a success, the target takes 50 force damage.

Once you hit a creature with this attack, you can't use it again until you finish a short or a long rest.

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