Induce Magical Vulnerability (3.5e Spell)
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|Transmutation [Variable, see below]|
|Level:||Cleric 3, Sorcerer/Wizard 4, Spirit Shaman 4|
|Components:||V, S, M/DF|
|Casting time:||1 standard action|
|Range:||Medium (100 ft. + 10 ft./ level)|
|Saving Throw:||Will negates|
A cone of swirling light springs from your hand, leaving all in its path highly vulnerable to further magical attack. When the spell is cast, you must determine which of the spell descriptors (acid, chaotic, cold, darkness, death, electricity, evil, fear, fire, force, good, language-dependent, lawful, light, mind-affecting, sonic or teleportation) to which the target will be vulnerable. Targets who fail their Will save suffer a –4 penalty to all saving throws against spells with that descriptor for the duration of the spell.
Material Component: An ornate crystal dagger (value 75 gp).