Icy Terrain Maker (4e Trap)

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A magical object taking up one square, such as a a pillar with a orb carved from ice mounted on it, that creates treacherous patches of ice on the ground, hampering its targets. Once the pillar is destroyed the orb falls and breaks into chunks of ice. It attacks all who come within range, unless it has been enchanted to not attack them. It is often used as a protection in dungeons and fortresses that have an icy theme. Players can make an Knowlage Arcana Check, DC 10 to identify it when they see it.

This could be used in an encounter by positioning it so that players are likely to walk near it when trying to attack the monsters, making the encounter more difficult as they try to avoid the difficult terrain the trap creates. This would work particually well in combination with monsters that are immune to cold dammage, as it can create difficult terrain around them.

Icy Terrain Maker
Level 2 Standard Trap
125 XP
Detect: Perception DC 16 Initiative: -
HP 35
AC 15; Fortitude 12, Reflex 12, Will -
Immune cold, poison, psychic, necrotic, forced movement, all conditions, ongoing damage
Triggered Actions
Area.png Attack(Arcane, Cold) ♦ Recharge D6 (4).png D6 (5).png D6 (6).png
Attack: Burst 1 within 10 squares (creatures in burst); +5 vs. Reflex.
Trigger: A creature enters a square within 10 squares of it.
Hit: 1d6 + 5 cold damage, and the target is knocked prone.
Effect: The power's area creates a zone of ice. Creatures that move into one of the zone's squares must make a DC 13 Acrobatics check or be knocked prone.
Destroy, ♦Disable: Arcana DC 22 (Must be next to the Chill Strike Launcher) Success: The trap is disabled.

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