Hypno Queen(5e Class)

From D&D Wiki

Jump to: navigation, search

Hypno Queen[edit]

A Group of People walk down the street surrounding something, as they are attacked by Bandits the Leader says:,,Give us everything you have and we will spare your Live!´´. A human Girl makes a sign with her hand and the Group splits, she walks up to the Leader of the bandits and says:,,Why Fight when you can Love?´´,as she blows a heart in his face. The leader promptly says:,, Ok Boys we will Travel with this little Lady to Protect her!´´ And as the Group continues to walk down the street the Girl starts to smile.

A male Elf stood up after his mating Session and as he wants to stay up the Girl grabs his hand an says:,,I am not finished jet!´´. The Elf just says:Jes you are.´´ And as he tips his finger on her Head, she is starts to cry and scream:,,Why did you Leave me, why do you not Love Me?´´ But the Man just walks out of the Door without any expressions on his Face.

Love or Hate[edit]

Hypno Queens can be one way or another, they can be full of Love and Joy or they can be full of Hate and Anger. The ones that choose the Way of Love are masters of charming and Manipulation, for the will of Love or themself. The ones that take the path of hate bring pain and sadness uppon their enemys.

Creating a Hypno Queen[edit]

When you create your character you should ask yourself if you character wants to help the people arround them or themself and jes the way of hate can also be a joyfull person or the way of love a complete asshole

Quick Build

You can make a Hypno Queen quickly by following these suggestions. First, Charisma should be your highest ability score, followed by Constitution or Dexterity Second, choose the Entertainer background.

Class Features

As a Hypo Queen you gain the following class features.

Hit Points

Hit Dice: 1d6 per Hypo Queen level
Hit Points at 1st Level: 6 + Constitution modifier
Hit Points at Higher Levels: 1d6 (or 4) + Constitution modifier per Hypo Queen level after 1st

Proficiencies

Armor: Revealing clothes, reserved clothes
Weapons:
Tools: Navigator’s Tools
Saving Throws: Cha
Skills: 3 Charisma Based of your Choice

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

Table: The Hypo Queen

Level Proficiency
Bonus
Features Cantrips Known —Spell Slots per Spell Level—
1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +2 Spellcasting, The Heart's Tell 2 2
2nd +2 Master of Charm 2 3
3rd +2 Charismatic Love, Charmed Path 2 4 2
4th +2 Ability Score Improvement, Master of Charm Improvement 3 4 3
5th +3 Charm Reset 3 4 3 2
6th +3 Universal Attraction 3 4 3 3
7th +3 Charmed Path Feature 3 4 3 3 1
8th +3 Ability Score Improvement, Charm Fire 3 4 3 3 2
9th +4 Manipulation, Master of Charm Improvement 3 4 3 3 3 1
10th +4 Charmed Slowdown, Charmed Path Feature 4 4 3 3 3 2
11th +4 Charmed Spark 4 4 3 3 3 2 1
12th +4 Ability Score Improvement 4 4 3 3 3 2 1
13th +5 4 4 3 3 3 2 1 1
14th +5 Memory Sculpting, Charmed Path Feature, Master of Charm Improvement 4 4 3 3 3 2 1 1
15th +5 4 4 3 3 3 2 1 1 1
16th +5 Ability Score Improvement 4 4 3 3 3 2 1 1 1
17th +6 Song of the Heavens 4 4 3 3 3 2 1 1 1 1
18th +6 4 4 3 3 3 3 1 1 1 1
19th +6 Ability Score Improvement 4 4 3 3 3 3 2 1 1 1
20th +6 4 4 3 3 3 3 2 2 1 1

Spellcasting[edit]

Learning new spells

At first Level you learn 2 spells of your choice from your Hypno Queen Spell List, and one additional spell each time you Level up and one additional one when you reach a new Spell level. To cast one of these spells, you must expend a spell slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.

Cantrips

At 1st level, you know nine cantrips of your choice from the Hypno Queen List. You learn additional cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Hypno Queen Table.

Spellcasting Ability

Charisma is your spellcasting ability for your Hypno Queen spells. Your power comes from your personality, leading to magical effects into the world around you. Some of these effekts requires enemies to make a save DC to resist these magical effects. Charisma is your spellcasting ability, since you are using your into the world around you.

Spell save DC = 8 + your proficiency bonus + your Charisma modifier
Spell attack modifier = your proficiency bonus + your Charisma modifier
Spellcasting Focus

You can use ur expression of clear emotions (No more than one Status condition and above 3/4 Health) as a spellcasting focus for your Hypno Queen spells.

[edit]

<!-At <!-insert level-> level, you chose a <!-insert name of subclass feature i.e. path, archetype, discipline, etc.->. Choose between <!-list the subclass options->, <!-all/both-> detailed at the end of the class description. Your choice grants you features at <!-insert the level when subclass features begin-> and again at <!-list all the levels the class gains subclass features->.->

Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

<!-Class Feature->[edit]

<!-Class feature game rule information->

<!-Class Option 1->[edit]

<!-For subclasses introduce this class option here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Option 2->[edit]

<!-Introduce this subclass here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

Hypno Queen Spell List[edit]

You know all spells of the enchantment and illusion school of magic you learn additional spells based on your subclass.

Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the Hypno Queen class, you must meet these prerequisites: Charisma of 15 or above

Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies: Same as Starting

0.00
(0 votes)

Back to Main Page5e HomebrewClasses


Home of user-generated,
homebrew pages!


Advertisements: