Hyena Hollow (Soul Society Supplement)

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Hyena Hollow[edit]

Medium undead (Hollow), chaotic evil


Armor Class 13 (Natural Armor)
Hit Points 25 (3d10 + 9)
Speed 40 ft.


STR DEX CON INT WIS CHA
14 (+2) 17 (+3) 16 (+3) 8 (-1) 14 (+2) 8 (-1)

Saving Throws Dex +5, Wis +4
Skills Perception +4, Stealth +5
Senses passive Perception 14
Languages
Challenge 3 (700 XP)


Reiryoku. The Hyena Hollow has 15 Reiryoku. Every time it uses Reiryoku it is spent. The Wolf Hollow regains all Reiryoku lost on a short or long rest.

Siege Monster. The Hyena Hollow deals twice as much damage to objects and structures.

Charge. Once per round when the Hyena Hollow hits a Bite attack after having moved at least 10 feet on a straight line, it deals 3 (1d6) additional damage.

Soul Devourer. Whenever the Hyena Hollow reduces a creature in Soul form to 0 hit points, it may choose to devour them, regaining reiryoku and hit points equal to the creature's reiatsu level times 5. These Reiryoku and hit points cannot pass their maximum. It can also devour the corpse of a soul who died at max one minute ago.

When a soul is devoured this way, they are killed outright and cannot be revived unless the Hyena Hollow is killed by a zanpakuto.

Soul Separator. As part of hitting a creature that's not on soul form, the Hyena Hollow can spend 2 reiryoku to separate their soul from their bodies, turning them into a Wandering Spirit for 1 minute or until they die or are knocked unconscious.

This only works if the creatures' reiatsu level is lower than 1.

Hollow Regeneration. While the Hyena Hollow is in the Hueco Mundo plane, it regains 2 (1d4) hit points at the beginning of every minute that passes.

Keen Sight. The Hyena Hollow has advantage on Wisdom (Perception) checks that rely on sight.

Bloody Weapons. Whenever the Hyena Hollow hits a Bite attack, the creature hit must make a DC 12 Constitution saving throw. On a failure, they start Bleeding until the end of their next turn.

Grappler. The Hyena Hollow has advantage on attack rolls against creatures it is grappling.

ACTIONS

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the next attack roll against the creature before the start of its next turn has advantage and a +1 bonus. Also, on a hit the Lion Hollow might choose to grapple the creature.

Garganta (10 reiryoku). The Hyena Hollow can open a portal between dimensions, sending itself to Hueco Mundo. If it does not move 5 feet or lose concentration, it is transported to any location it can visualize in Hueco Mundo or a random location on the plane, or to the last place it has used Garganta, at the beginning of its next turn.

If the Hyena Hollow is already within Hueco Mundo, this portal instead works as if it were the gate spell, minus that it cannot pull a creature through the gate.

Pin Down. The Hyena Hollow can try to pin a creature grappled by it. To do so, it makes another grapple check. If it succeeds, both it and the creature are restrained until the grapple ends.


Mutations

The Hyena Hollow has 3 mutations:

Keen Sight, Bloody Weapons, Strong Jaw.

Reiatsu Level

The Hyena Hollow's reiatsu level is 3.

Soul Traits

Invisible Force. The Hyena Hollow is considered invisible to creatures without the Spiritual Awareness feature.

Spiritual Awareness. The Hyena Hollow can see creatures with the Invisible Force feature.

Body Traits. The Hyena Hollow has the following body traits: Charge, Piercer (Modified).

Spiritual Feats

Weapon Feats. Grappler.


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