Hurl Flame [Barbed Devil]
You can lob a globe of infernal fire.
Prerequisite: Barbed Devil
, Produce Flame
Racial Utility power.
Benefit: You can use Hurl Flame as a Daily power.
| Hurl Flame
|| Barbed Devil Racial Power
| You thrust your claw forwards, launching your infernal flames into your foe to burn and daze.
| Daily Fire
| Standard Action
|| Ranged 5
| Prerequisite: You must have a flame in one of your claws created by your Produce Flame racial Utility power.
| Target: One creature
| Attack: Dexterity + 2 or Charisma + 2 Vs. Reflex
| Hit: 1d10 + Dexterity or Charisma modifier fire damage, 5 ongoing fire damage and the target is dazed (save ends both).
| Miss: Half damage, the target is dazed until the end of your next turn, no ongoing damage.
| Special: |
- This attack dismisses one flame created by your Produce Flame power.
- If you have the barbed claws racial feat, and have enchanted claws with a +3 or greater enchantment bonus, you may attack with Dexterity or Charisma + your enchantment bonus.
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