Hungry Shadow (3.5e Spell)

From D&D Wiki

Jump to: navigation, search
Hungry Shadow
Conjuration [Evil]
Level: Cleric 3, Dread Necromancer 2, Hexblade 2, Warmage 2
Components: V, S, M/DF
Casting time: 1 standard action
Range: Long (400 ft. + 40 ft./level)
Target: One creature/round
Duration: Concentration (up to 1 round/level)
Saving Throw: None
Spell Resistance: No

A fanged, shadowy figure emerges from your mouth when this spell is cast (causing 1d4 hit points of damage to you as it does so). You may direct this shadow at any creature within range of the spell and order it to attack that target. The shadow must make a touch attack (using your Base Attack Bonus) in order to unleash its power. If the attack succeeds, the target suffers 2d4 hit points of damage and is wrapped in the body of the shadow. As long as the shadow continues to attack the target, the target also suffers a –1 penalty to all attack, save and damage rolls. Once the shadow latches onto a target with a successful attack, the target suffers 1d4 hit points of damage each round. The shadow will not attack again unless it is directed to attack another target. The caster may, as a standard action, instruct the hungry shadow to attack another target. The shadow immediately moves to the new target and makes another attack, as noted above. The shadow can make only one attack each round, regardless of how many actions the caster has.

Material Component: A square of black silk worth 30 gp.

Back to Main Page3.5e HomebrewComplex Special Ability ComponentsSpellsCleric

Home of user-generated,
homebrew pages!