Human Soldier (4e Creature)

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Human soldiers are wealthier warriors equipped with heavy armor and shields. In times of war they form shock troops and defensive units. They are also found in mixed squads performing a variety of duties for their liege.


Level 1 Encounter (XP 500)

A task force comprising of a young officer, ex-convicts, and experienced mercenaries to keep them in check.

  • 1 Human Soldier (Level 1 Soldier, 100 XP)
  • 2 Dragonborn Mercenaries (Level 2 Skirmisher, 125 XP each) [Monster Vault p. 80]
  • 8 Human Goons (Level 2 Minion Soldier, 31 XP each) [Monster Vault p.170]

Human Soldier[edit]

Human Soldier
Level 1 Soldier
Medium Natural Humanoid
XP 100
HP 32; Bloodied 16 Initiative +0
AC 18; Fortitude 14, Reflex 13, Will 13 Perception +1
Speed 5 Normal
Standard Actions
Basicmelee.png Iron Longsword ♦ At-Will
Attack: Melee 1 (one creature); +6 vs. AC
Hit: 1d8 + 5 damage
Melee.png Guard's Shield Slam ♦ At-Will
Attack: Melee 1 (one creature) +4 vs. Fortitude
Hit: 1d6 + 4 damage and the target is knocked prone.
Move Actions
Guard's Charge ♦ At will
Effect: The guard moves it's speed. If a creature makes an opportunity attack against the guard due to this movement, and misses, the guard can make a guard's shield slam attack against that creature as a free action and continue moving.
Skills +2 Athletics and +2 Streetwise
Str 14 (+2) Dex 10 (+0) Wis 12 (+1)
Con 16 (+3) Int 10 (+0) Cha 10 (+0)
Alignment Unaligned Languages Common
Equipment Iron Chest Plate, Iron Long Sword, Heavy Tower Shield

A human soldier will open the battle by using guard's charge to move to weakly armored characters at the rear, drawing opportunity attacks where possible. She will then use guard's shield slam to knock down enemies, switching to iron longsword if all enemies are prone.

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