Human, Survivor (3.5e Race)

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Survivors[edit]

The variant Survivor represents a race of humans who had to adapt over the course of many generations to extremely inhospitable environments, such as post-apocalyptic worlds or distant colony on very inhospitable planets. Their traits are distinct enough from those of Homo Sapiens for them to be considered a new kind of humanity (Homo Superstes), however evolutionary they are still very close to Homo Sapiens - close enough to procreate with them.

Personality[edit]

Similarly to ordinary humans, though tend to be quite pessimistic due to their harsh life experience.

Physical Description[edit]

Exactly like ordinary humans. Due to their harsh lifestyle, most of them have some scars, which may persist despite their healing factor.

Relations[edit]

Similarly to ordinary humans. However, due to the harsh environment they live in, they tend to be recluse and wary whenever approaching strangers.

Alignment[edit]

Any. However, due to their harsh lifestyle, they are more likely to adapt Neutral and Evil alignments, as holding on to moral values may reduce their chance of survival.

Lands[edit]

Extremely inhospitable environments.

Religion[edit]

By their alignment. The more devout of them tend to see the fact they have survived, despite all the difficulties, as a divine blessing.

Language[edit]

Common.

Names[edit]

Any.

Racial Traits[edit]

  • +2 bonus to all ability scores. Plus, whenever survivors gain a bonus point for an ability score by gaining a level, such as those gained at 4th and 8th levels, they receive +4 points instead of the usual +2, and they can increase an ability scored above 20 but not above 30 with such feature.
  • Medium Humanoid (Human).
  • Survivor base land speed is 40 feet per round.
  • Honed Senses: Survivors gain a +2 bonus on all Spot and Listen checks.
  • Superior Low-Light Vision: Survivors can see ten times further than humans in poor illumination.
  • Healing Factor: Survivors heal faster and more efficiently than ordinary humans; they restore 1 hp per 3 hours of activity, or 1 hp per hour of rest. They also restore 1 point of ability damage per 3 hours, and 1 point of drained ability per 2 days.
  • Enhanced Physiology: Survivors have damage reduction 5/magic and resistance 5 to all elements. Also, they receive a +4 bonus on all Fortitude saves against non-magical toxins/diseases.
  • Scavenging: Survivors gain a +20% bonus to all kinds of attempts to find food, water, weapons and other kinds of survival supplies.
  • Human Nature: Survivors, while adapted to harsh conditions, are still human in nature, thus still gain the usual bonuses of humans (an extra feat at 1st level, 4 extra skill points at 1st level and an extra skill point at each additional level).
  • Wasteland Inhabited: Survivors get a +4 innate bonus on Balance, Climb, Craft, Heal, Hide, Jump, Move Silently, Search, Survival and Swim checks.
  • Native Language: Common.
  • Level Adjustment: +2

Vital Statistics[edit]

Vital Statistics[edit]

Table: Survivor Random Starting Ages
Adulthood Simple Moderate Complex
15 years +1d3 +1d4 +1d6
Table: Survivor Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
40 years 60 years 90 years +2d20 years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Survivor Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 4’ 10” +2d10 120 lb. × (2d4) lb.
Female 4’ 5” +2d10 85 lb. × (2d4) lb.

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