Hu Child Paragon (3.5e Racial Paragon Class)

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Hu Child Paragon[edit]

One born of the Deity Gods Hu and Fi. Formed without birth, in an adult body. Spirit and knowledge are recieved at their creation from their divine parents. Their material body is fashioned after the universal design of humans. They are cousins to the Human Race.


Adventures: Hu Child Paragons adventure for knowledge, power, wealth, friendship, and freedom.

Characteristics: Hu Child Paragons enjoy a peaceful resolution to conflicts. However they also believe in the complete destruction of their enemies when peace fails.

Alignment: Any. Most often Lawful Good alignment.

Religion: By alignment. Its not what you know, Its what God you are friends with.

Background: One born of the Deity Gods Hu and Fi. Formed without birth, in an adult body. Spirit and knowledge are recieved at their creation from their divine parents. Their material body is fashioned after the universal design of humans. They are cousins to the Human Race. The often assimilate into Human society but do not adopt their history.

Races: They believe themselves and the Humans are divinly chosen to rule the Material Plane. All other races may do as they will.

Other Classes: Empathy with Martial Classes. Awe for powerful Spellcasters.

Making a Hu Child Paragon[edit]

The following is designed to help you create a Hu Child Paragon.

Abilities: Strength

Race: Hu Child

Alignment: Any

Hit Die: d8

Class Skills[edit]

Choose 8 skills plus Craft as class skills.

Skill Points at 1st Level: (4 + Int Modifier) x4

Skill Points at Each Level: 4 + Int Modifier

Table: The Hu Child Paragon

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +2 +0 +0 Skill Blessing
2nd +2 +3 +1 +1 Ability Blessing
3rd +3 +3 +2 +2 Ability Boost

Class Features[edit]

All of the following are class features of the Hu Child Paragon.


Weapon and Armor Proficiency: Martial Weapons, Light and Medium Armor.

Skill Blessing (Ex): Any class skills chosen for a Hu Child Paragon remain class skills throughout all levels thereafter.

Ability Blessing (Ex): You can choose one ability modifier to use for all saving throws. This replaces previous ability modifiers toward saving throws.

Ability Boost (Ex): You can increase one ability score by 2 points.


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