Hoplite (5e Subclass)

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Hoplite[edit]

The Hoplite is a fighter subclass. Hoplites are the perfect balance between offense and defense. Using shields and spears to fight, a warrior of this archetype is a force to be reckoned with.

Defensive Stance

When you first gain this subclass at third level, you can use an action to enter a defensive stance. While in this stance, you gain a bonus to your AC against non magic attacks the bonus which is equal to half your proficiency bonus (rounded down). You must be wielding a shield to enter this stance. In addition your speed is reduced by 10 feet and continues to decrease on subsequent rounds. Once your speed reaches 0 you must use an action to end the stance. If a spell adds a movement enhancing effect on you (ie. Long Strider) you may add that bonus to the speed being subtracted potentially allowing you to continue the stance for longer periods of time.

Shield Charge

at 3rd level you have learned to charge, and fight more effectively utilizing your shield more effectively. While wielding a shield you are considered to have the Charge feat. If you already have the Charge feat you may choose one of the following:

  • Sentinel
  • Martial Adept
  • Shield Master
Olympic thrower

At 7th level you have learned to throw javelins spears and tridents with amazing skill and accuracy. When you make a ranged throw attack with one of those weapons, you may add your athletics modifier to the attack roll. You may use this feature a number of times equal to your proficiency bonus, regaining all uses when you complete a long rest. In addition when you reduce a target to zero hit points with a melee attack, you may throw a javelin, spear, or trident as a bonus action, or when an enemy creature hits you with a ranged attack you may also throw a javelin, spear, or trident at the target as a reaction.

Phalanx

At 10th level you can fight with others as a seamless unit. As a bonus action you may activate a shield wall. Target any allied creatures within five feet of you who are wielding shields. They gain advantage on all attacks and gain use to the Defensive Stance trait. If at any time an allied creature's speed is reduced to zero, the shield wall is ended.

Extra talents

At 15th level you gain an extra feat. The additional feat must be:

  • Martial Adept
  • Shield Master
  • Sentinel

If you already have all of those feats you may choose one of the following:

  • Mage Slayer
  • Alert
  • Polearm Master

If you have all of the additional feats offered at this level then you may gain one additional fighter fighting style.

The Peoples Shield

At 18 level, you become a glorious warrior of legend to look up to and therefore, should not fall in the face of danger. At the end of every long rest, you gain 20 temporary hit points Additionally at the start of each of your turns you gain hit points equal to 5 + your Constitution modifier if you have no more than half your maximum hit points left. You won't gain this benefit if you are currently at zero hit points.


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