Heavy Morningstar (3.5e Equipment)

From D&D Wiki

Jump to: navigation, search
Heavy Morningstar
Exotic Two-Handed
Critical: 19-20 x2
Range Increment: 10'
Type: Bludgeoning and Piercing
Hardness: 10
Size Cost1 Damage Weight1 hp
Fine * - * 1
Diminutive * - * 1
Tiny * - * 3
Small 40gp 1d8 25 7
Medium 40gp 1d12 32 15
Large 80gp 2d8 50 30
Huge * 3d6 * 60
Gargantuan * 4d6 * 120
Colossal * 6d6 * 240
  1. The SRD only gives a means to determine costs and weights of weapons for Large and Small versions based on the Medium weapons. Any other supplied values are the author's best determination.

Like it's smaller morningstar cousin, the heavy norningstar is a long shaft with a solid metal orb fixed to the top, covered in sharp protrusions. The heavy norningstar typically has some sort of large pommel on the opposite end to help counter the immense offset weight, however because of the imbalance it can not be considered a Double-Weapon. Rather, the spiked protrusions and the vast weight behind it make the weapon ideal for disarming opponents.

Disarming

When striking an opponent's weapon, the spikes effectively "lock" the weapon in place, while the weight drags the weapon aside. Because of this, the heavy morningstar grants a +2 circumstance bonus to disarm attempts.


Back to Main Page3.5e HomebrewEquipmentWeapons

Home of user-generated,
homebrew pages!


admin area
Terms and Conditions for Non-Human Visitors