Heavy Archer (5e Subclass)

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Heavy Archer[edit]

The Heavy Archer specializes in powerful ranged weapons, be it an arbalest, a greatbow, or even a portable ballista. They may not be as maneuverable as their compatriots, but they exchange that for superior firepower.

Stationary Shooting

When you choose this archetype at 3rd level, you gain the ability to set your footing and focus all your attention on your shooting. If you haven't moved on this turn, your next attack with a heavy ranged weapon is made at advantage. Your movement speed is reduced to 0 after making the attack. At 11th level you can roll a third die, and choose either result.

Heavy Lifter

Starting at 3rd level, your carrying capacity (including maximum load and maximum lift) is doubled, and you have advantage on Strength checks made to push, pull, lift, or break objects.

In addition, you can use your Strength, instead of your Dexterity, for attacks and damage rolls with ranged weapons that have the Heavy property.

Trained Hands

At 3rd level, when you make an attack with a ranged weapon that has the heavy and loading properties, you can use a bonus action to reload it. At 11th level, you can also use a reaction to reload it.

Heavy Shot

At 7th level, whenever you hit a creature with a ranged attack from a heavy weapon, you can forgo one of your attacks made as part of the Attack action to deal additional 2d6 damage per attack you have forgone. You add 1d6 per attack forgone if you have advantage on the attack roll.

Impacting Shot

Starting at 10th level, you can use your action to perform a special attack. As an action, you can make a ranged weapon attack with a ranged weapon that has the heavy property. You add your Strength modifier to both your attack and damage roll. On a hit, a medium or lower sized target must make a Strength saving throw against a DC equal 8 + your proficiency bonus + your Strength or Dexterity modifier. On a failed save, the target is knocked prone. At 15th level you can knock large creatures using this ability, and at 18th level you can knock huge creatures.

Devastating Critical

Starting at 15th level, when you score a critical hit with a ranged attack from a heavy weapon, you can roll two additional weapon damage dice. You also multiply the additional Heavy Shot damage dice, when using that feature.

Multi Shot

At 18th level, if you have advantage on an attack roll with a ranged weapon, you can forgo that advantage to make an additional weapon attack with that weapon, against the same target.

If you use Stationary Shot for this attack, both attacks benefit from the Heavy Shot additional damage on a hit.

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