Healer (3.5e Prestige Class)
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Becoming a Healer
|Base Will Save:||+5|
|Skills:||Knowledge (Nature) 8 ranks OR Knowledge (Religion) 8 ranks, Heal 8 ranks|
|Special:||Must have had training in the healing arts by a cleric or a druid.|
|1st||+0||+0||+0||+2||Pact, Cure Light Wounds|
|2nd||+1||+0||+0||+3||Cure Moderate Wounds|
|3rd||+2||+1||+1||+3||Cure Serious Wounds|
|4th||+3||+1||+1||+4||Cure Critical Wounds|
Class Skills (4 + Int modifier per level)
All of the following are class features of the Healer.
Pact (Ex): When the Healer takes his first level into the class, he must make a pact in order to use his special abilities. A Healer gains a Pact level which is equal to her Healer level.
- Pact of Nature: The Healer draws upon natural powers to heal the wounded. The Healer gains her Pact level as an Insight bonus on the Handle Animals and Knowledge (Nature) skills. If a Healer spends 1 hour in meditation in her designated "Sacred Area", she gains an additional Pact level for 24 hours.
- Pact of Divinity: The Healer draws upon divine powers to heal the wounded. The Healer gains her Pact level as an Insight bonus on the Knowledge (Religion) and Knowledge (The Planes) skills. If a Healer spends 1 hour in meditation in a church designated to her God, she gains an additional Pact level for 24 hours.
Spell like Abilities (Sp): All spells cast by the Healer are cast as spell-like abilities. The caster level of the Healer is equal to 2 times the Healer's Pact level.