Hawk Dragon (3.5e Creature)
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|Size/Type:||Medium Magical Beast|
|Hit Dice:||3d12+8 (26 hp)|
|Speed:||50ft. Ground (10 squares), 75ft. Flying (15 squares)|
|Armor Class:||16, touch 13, flat-footed 13|
|Full Attack:||Rapid Peck (6d4) & Talons (2d8)|
|Special Attacks:||Fire Breath (Range 10ft., 2d6 damage, once per 1d8 turns, reflex save of 20 to half or 25 to negate damage), Fireball (80ft. straight line, 1d8 damage, every other turn, AC save)|
|Special Qualities:||Flight (75ft., good manuverability, may use the Run feat in a straight line midflight), can be trained for a mount with 300lb limit (1500 drag, 20000gp or a Handle Animal DC of 40 to train, needs an Exotic Saddle)|
|Saves:||Fort +2, Ref +6, Will +2|
|Abilities:||Str 15, Dex 17, Con 13, Int 7, Wis 13, Cha 14|
|Skills:||Escape Artist +4, Hide +4, Jump +10, Move Silently +4, Search +2, Spot +4, Swim -6|
|Feats:||Run, Weapon Finesse|
|Treasure:||No equipment, 2x money, 5% chance of an egg (can be sold for 15000gp, raised for 17500gp or a Handle Animal DC of 30)|
The party encounters some small, green dragons. At first they seem relaxed, but then they notice the fighter's shiny armour...
Hawk dragons are a somewhat small variant of dragon. Their body structure suggests that of a bird, but the average female stands at four foot tall and five foot from head to tail. They are mostly green, with yellow feet and two white horns above the eyes - males have larger horns than females. The mouth is more of a beak, and retains a weaker variant of the Red Dragon's fire breath, as well as being able to shoot compressed balls of the ignited material as fireballs. They are very rapid creatures in nearly all situations, and their dragon blood allows for surprising feats of strength. They often pick one mate for life, although squabbles have been known to separate mates. In the wild they are highly territorial, often gliding around the boundaries of their territory to search for prey within it. However, they are barely capable of swimming, and cannot dive at all. There are variants in pigment; some hawk dragons are red in colour, with yellow around the edges of the wings and on the legs. The horns, however, retain the colours. All hawk dragons are colourblind in the red-green spectrum. Up until a very late age, the hawk dragon is cute in appearance, and its birdlike quirks - such as preening and pecking at the ground for food - aids this. They are surprisingly good at crushing themselves into very small spaces - a fully-grown female adult has been able to fit herself into a backpack. They have a kleptomanic tendancy, often trying to steal anything that glitters, including rare jewels and potions in flasks. They also have the ability to learn languages; those that live near towns have a basic understanding of Common, while those that live near a dragon's nest can speak Draconic, and so on. A hawk dragon can learn up to two languages fluently, or understand the basics of four. Due to its heritage, Draconic is not counted among these languages; it can learn Draconic without penalty.
Hawk dragons tend to flock in groups of up to seven, although solitary hawk dragons are not uncommon. They tend to use their fireballs until they move into pecking range, saving the fire breath for when the opponent - or they - have been weakened. Groups tend to try to attack the first available target, despite potential AC or HP. Lone ones, however, will target the weakest member.
This was actually based off Banjo Tooie's dragon Kazooie. The fireball is a reference to her Fire Eggs, her high base land speed her own speed, and her inability to swim is also self-explaining - Kazooie can't dive. She speaks in all BJ games, so it only followed that she was good with languages - at the least, she's fluent enough to speak it. The alternate colours were based off of Kazooie's normal colours, and the midflight Run was from the air attack.