Harlot (3.5e Class)
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The Harlot is a person of particularly promiscuous desires. Harlots seek to control all the minds of others and use them for their own purposes, be it to fight for them, please them, or perform other, simpler, tasks. The ultimate goal for any harlot is to be able to control nations.
Making a Harlot
A harlot uses her powers to take over the minds of the weak willed and uses them to fight her enemies.
Abilities: The harlot uses Charisma cast her spells and for her skills. Because of her low hit die, she also needs Constitution, and Dexterity to escape tricky situations.
Races: Out of all the races, Humans tend to be the most likely to become harlots due to their promiscuous nature. However, due to the nature of lust, harlots can be found in every corner of the world and are a part of every race.
Alignment: Any non-Lawful.
Starting Gold: 6d4×10 gp (140 gp).
Starting Age: Simple.
|Saving Throws||Special||Spells per Day|
|1st||+0||+0||+0||+2||Streetwalker, Secret Knowledge||3||—||—||—||—||—||—||—||—|
|4th||+2||+1||+1||+4||Art of Seduction||6||3||—||—||—||—||—||—||—|
|8th||+4||+2||+2||+6||Art of Seduction||6||6||5||3||—||—||—||—||—|
|10th||+5||+3||+3||+7||Lady Killer/Black Widow (+2)||6||6||6||5||3||—||—||—||—|
|12th||+6/+1||+4||+4||+8||Art of Seduction||6||6||6||6||5||3||—||—||—|
|16th||+8/+3||+5||+5||+10||Art of Seduction||6||6||6||6||6||6||5||3||—|
|20th||+10/+5||+6||+6||+12||Art of Seduction, Lady Killer/Black Widow (+4)||6||6||6||6||6||6||6||6||5|
Class Skills (6 + Int modifier per level, ×4 at 1st level)
All of the following are class features of the harlot.
Weapon and Armor Proficiency: Harlots are proficient with no armors and simple weapons.
Spells: A harlot casts arcane spells, which are drawn from the harlot's spell list (see below). Like a sorcerer, she can cast any spell she knows without preparing it ahead of time. When a harlot gains access to a new level of spells, she automatically knows all the spells for that level given on the harlot's spell list. Harlot also have the option of adding to their existing spell list through their art of seduction ability as they increase in level (see below).
To cast a spell, a harlot must have a Charisma score of 10 + the spell's level. The Difficulty Class for a saving throw against a harlot's spell is 10 + the spell's level + her Charisma modifier. Like other spellcasters, a harlot can cast only a certain number of spells of each spell level per day. In addition, she receives bonus spells for a high Charisma score (see Table 1—1 on page 8 of the Player's Handbook).
1st— Alibi, Charm Person, Clairaudience/Clairvoyance, Color Spray, Command, Detect Magic, Disguise Self, Power Word Fatigue, Power Word Pain, Stupor, Undetectable Alignment, Whelm
2nd— Alter Self, Black Karma Curse, Calm Emotions, Denounce, Hold Person, Masochism, Power Word Sicken, Rage, Sadism, Stay the Hand, Touch of Idiocy, Whelming Blast
3rd— Awaken Sin, Bestow Curse, Detect Thoughts, Dispel Magic, Hesitate, Heroism, Inevitable Defeat, Power Word Deafen, Rage, Suggestion
4th— Blinding Beauty, Break Enchantment, Charm Monster, Confusion, Crushing Despair, Geas (Lesser), Modify Memory, Power Word Distract, Scrying, Whelm (Mass)
5th— Advice, Charm Person (Mass), Command (Greater), Dominate Person, Hold Monster, Power Word Disable
6th— Dispel Magic (Greater), Geas/Quest, Heroism (Greater), Overwhelm, Power Word Nauseate, Probe Thoughts, Remorseless Charm, Suggestion (Mass)
7th— Bestow Curse (Greater) Hold Person (Mass), Insanity, Power Word Blind, Scrying (Greater), Solipsism
8th— Antipathy, Charm Monster (Mass), Compel, Demand, Power Word Stun, Sympathy, True Domination
9th— Dominate Monster, Hold Monster (Mass), Mindrape, Monstrous Thrall, Power Word Kill, Programmed Amnesia
Secret Knowledge: A harlot may make a special secret knowledge check with a bonus equal to her harlot level + her Intelligence modifier to see whether she knows some relevant information about local notable people, legendary items, or noteworthy places. (If the harlot has 5 or more ranks in Knowledge (local), she gains a +2 bonus on this check.)
A successful secret knowledge check will not reveal the powers of a magic item but may give a hint as to its general function. A harlot may not take 10 or take 20 on this check; this sort of knowledge is essentially random.
Art of Seduction: At 4th level, a harlot can add a new spell to her list, representing the result of her promiscuous lifestyle. The spell must be a cleric or wizard spell of the enchantment school, and of a level no higher than that of the highest-level spell the harlot already knows. Once a new spell is selected, it is added to that harlot's spell list and can be cast just like any other spell she knows. If a spell is both a cleric spell and a wizard spell, use the lower of the two spell levels (when different) to determine what level the spell is for a harlot. A harlot gains an additional new spell at 8th, 12th, 16th, and 20th level.
Spell Focus (Enchantment): At 6th level, the harlot gains Spell Focus (Enchantment) as a bonus feat.
Lady Killer/Black Widow: At 10th level, a harlot becomes a master of the opposite sex. Whenever the harlot encounters someone of the same race but the opposite sex, she gains +2 on all skill check, ability checks, attack rolls, damage rolls, and saving throws and additionally her spell DC against the opposite sex increases by 2. This bonus increases to +4 on all skill check, ability checks, attack rolls, damage rolls, and saving throws and additionally her spell DC against the opposite sex increases by 4 at 20th level.
Greater Spell Focus (Enchantment): At 14th level, the harlot gains Spell Focus (Enchantment) as a bonus feat.