Halt (TOWW)
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Halt [General][edit]
Prerequisites:[edit]
Strength: 13.
Benefit:[edit]
When a target moving through a square that you threaten provokes an attack of opportunity, you can instead choose to make a single attack to attempt to knock down your target. The attack roll is made at your highest base attack bonus. If the attack hits, your target must make a Reflex saving throw (DC=10 + your damage roll) or be knocked prone and have its movement halted.
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