H1 Keep on the Shadowfell

From D&D Wiki

Jump to: navigation, search
H1 Keep on the Shadowfell
Keep on the Shadowfell.jpg
Abbreviation: H1
Author: Bruce Cordell and Mike Mearls
Publisher: Wizards of the Coast
Item Code: 217187400
Release Date: May 2008
Format: Trade Paperback
Page Count: 64
ISBN-10: 0786948507
ISBN-13: 978-0786948505
Price: $24.95 ; C$32.95
Product Blurb:
An introductory 4th Edition D&D adventure for characters of levels 1-3

The town of Winterhaven stands watch over a ruined keep that was once a bastion of good in the realm. This keep overlooks the Shadow Rift, a dark scar in the world that was once a gateway to the Shadowfell but has been dormant for many years. Now, an evil cleric of Orcus, Demon Lord of the Undead, seeks to re-open the gate, and the only thing standing in his way is a small yet determined band of heroes.

Keep on the Shadowfell is an exciting Dungeons & Dragons adventure designed for characters of levels 1–3. It includes three double-sided poster maps suitable for use with D&D Miniatures.

The H Series
  1. H1 Keep on the Shadowfell
  2. H2 Thunderspire Labyrinth
  3. H3 Pyramid of Shadows
This text is quoted from promotion material. Text and images are copyrighted by the original publisher.


This adventure introduces the players to the 4th edition. The adventure starts at first level. Characters should advance to third or fourth level.

Story Summary[edit]

A priest of Orcus seeks to open the shadow rift under the ruined citadel. Adventurers stumble across the plot, arriving just in time to stop the evil cleric's dastardly plans.

Adventure Structure[edit]
  • Points of Light setting.
  • Party starts with an adventure hook. This is treated as a quest.
  • The characters are ambushed as they arrive to the area.
  • The characters are introduced to the town of Winterhaven.
  • The characters have a number of possible side adventures, such as the Kobold Caves or the Dragon Excavation.
  • The meat of the adventure is the ruined keep. Characters explore the passages, through various levels, encountering various enemies in no particular order, until they meet the hardest encounter at the end.
  • The adventure comes in a two-sided folder.
  • One rules booklet with a rules summary and five sample characters.
  • One adventure booklet with a DM's rules summary and various encounters.
  • Three two-sided battle maps.
Web Additions[edit]
  • WotC forgot to put permission on the pregens that allows copying.
  • There are errors on the pregens.

Back to Main PagePublication ListWizards of the Coast

Home of user-generated,
homebrew pages!