Greatdemonslayer claws (3.5e Equipment)

From D&D Wiki

Jump to: navigation, search
Greatdemonslayer claws
Critical: 19-20/x2
Range Increment:
Type: Slashing/Bludgeoning
Hardness: 10
Size Cost1 Damage Weight1 hp
Fine * * 1
Diminutive * 1d6 * 1
Tiny * 1d8 * 2
Small 2000g 1d10 4lb 5
Medium 2000g 2d6 8lb 10
Large 2000g 3d6 16lb 20
Huge * 4d6 * 40
Gargantuan * 6d6 * 80
Colossal * 8d6 * 160
  1. The SRD only gives a means to determine costs and weights of weapons for Large and Small versions based on the Medium weapons. Any other supplied values are the author's best determination.

These heavy, dark-red, metallic claws cover your hand when activated. Normally its a comfortable glove, but, when activated, it becomes too heavy for you to use your second hand.

Activation: Activating greatdemonslayer claws is swift action. You have to say "awaken", then the glove begins covering your arm.

Effect: While wearing this, melee attacks against demon type creatures, or those with demonblood(subtype), deal an extra 2d6 points of damage. This is considered magic damage for the purposes of damage reduction.

Back to Main Page3.5e HomebrewEquipmentWeapons

Home of user-generated,
homebrew pages!