Gray One (3.5e Creature)

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Gray One
Size/Type: Medium Humanoid
Hit Dice: 1d8+3 (7 hp)
Initiative: +0
Speed: 30 ft
Armor Class: 10, touch 10, flat-footed 10
Base Attack/Grapple: +0/+0
Attack: slam +0 (1d4)
Full Attack: 2 slams +0 (1d4)
Space/Reach: 5 ft/5 ft
Special Attacks:
Special Qualities: wish 1/month
Saves: Fort +0, Ref +0, Will +0
Abilities: Str 10, Dex 10, Con 10, Int 10, Wis 10, Cha 10
Skills: knowledge (arcana) 4 ranks, spellcraft 4 ranks
Feats: Toughnes, Diehard (b)
Environment: The Gray
Organization: Solitary
Challenge Rating: 1
Treasure: None
Alignment: Always Neutral
Advancement: By character class
Level Adjustment: 1
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More information...

A purely gray humanoid ambles toward you. It is completely featureless, save for two blank eyes. As its gaze turns towards you, you feel a shiver go down your spine as you sense the sheer other-ness of it.

The Gray Ones are enigmatic humanoid creatures that inhabit the Gray. They do not seem to need to eat or drink anything, and always amble along on unknowable errands. They seek to eliminate anything that enroaches upon their territory, which seems to be the entirety of the Gray. They are rather weak on their own, but together they can be dangerous, as a large group is much less reluctant about using their Wishes then one on its own.

Combat[edit]

Gray Ones attack ruthlessly and without qualms. They do not consider the power of their foe, simply trying to kill anything that they see that isn't a Gray One.

Wish(Sp): Gray Ones can produce a magical effect similar to a wish once per month, as time passes in the Gray. They don't use these on their own, but rather to drive out invaders.


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