Gravity Magic (5e Subclass)

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Gravity Magic[edit]

Wizard Subclass

Anti Gravity

Beginning when you select this school at 2nd level, you gain the ability to thwart attackers by altering the gravity around you. While unarmored and not unconscious you can grant yourself a bonus to your Armor Class equal to your Intelligence modifier.

Mass Manipulation

Starting at 2nd level, when you hit a creature with a spell attack or a creature fails its saving throw against a spell you cast of 1st level or higher, you can impose one of the following effects:

  • It is knocked prone.
  • It is pushed up to 15 feet (somewhere).
  • It can't take reactions until the end of your next turn.

When you use this feature to affect a creature you cannot use it again until the start of your next turn.

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