Goror Biplane (3.5e Environment)

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Goror Biplane[edit]

The Goror Biplane is a place of horrific happening, both in a physical and mental sense. Some believe it is in fact a Dread Domain. However, this place is entirely independent of Ravenloft, which only adds to its mystique and unique form of terror. If any place is to be the definition of fear, the Goror Biplane is an excellent candidate.

Within the Goror Biplane, horrible imaginations come to life in the form of flesh, bone, and blood in one part, and in the form of deepest and most disturbing shapelessness and lack of logic in the other. Fear is an omnipresent force that drives all creatures to the brink of madness and pushes them over, either making them into raving madmen or having them commit suicide to escape if they wallow too long.

Created as a sort of demiplane by a madman, named Goror, this environment is split into two halves: The Wailing City and the Field of Slaughter. These two halves of the plane embody the sheer sense of horror when it comes to physical mutilation and mental insanity. This is where the common misconception of the Biplane as a Dread Domain originates. Different forms of horror for all the senses exists in both.

History[edit]

The little-known Goror Hillminster was a student within the arcanist school of Halastar's Heirs of Undermountain. He greatly admired the feats of the archmage, as well as his legendary apprentices, "The Seven." He believed he could create something as fascinating and amazing as the Mad Mage's lair within Undermountain. Following the Spellplague of 1385 DR, the school was disbanded due to the disruption of advanced magic. Despondent, Goror fled with his learnings down deeper into Undermountain, where the madness grew stronger. There, he refused to ever leave and vowed to unlock the secrets of Halastar.

The madness took hold in Goror differently compared to what it had forced Halastar's apprentices to do. He came to believe this madness was actually a source of power, rather than an impediment. Using madness, one would reach the heights of power that Halastar had. In his research, Goror was confident that it was fear. Fear created madness when it broke the mind. So, controlling the most basic, visceral emotion would make him the strongest. Driven by his findings, Goror used a dangerously modified spell to try and use his own mind as a vector through which he could manifest true fear. What ended up happening was his imagination and mind were so twisted by obsession and madness that the spell sort of

Plane Traits[edit]

The Goror Biplane has the following traits:

Physical Traits[edit]

  • Gravity: Info
  • Time: Info
  • Size: Info
  • Morphic: Info

Magic, Alignment, and Energy/Elemental Traits[edit]

  • Elemental Dominance: Info
  • Energy Dominance: Info
  • Alignment Trait: Info
  • Magic Trait: Info

Plane Links[edit]

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Plane Inhabitants[edit]

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Movement and Combat[edit]

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Features of the Plane[edit]

The Biplane is divided into two areas that are bridged by a wall of blood fog. One half is the Field of Slaughter, and the other part is The Wailing City.

Field of Slaughter[edit]

The Field of Slaughter is a grotesque place embodying gore at its purest. The fields from a distance appear like a vast red plain of grasses under a blood red sky with dark maroon clouds. It rains blood here, along with viscera. The grasses are all saturated with blood and so are red. The soil under the grasses is a mix of ground meat and bonemeal. Strange "plants" dot the area and break up the monotony. These plants all more or less usually resemble something like bones or cartilaginous constructs that only vaguely serve as trees. Many of them appear like vertebrae or even long tubes not unlike the human trachea. There are also spiny variants that look like fish bones and humanoid ribs, arms, and legs. All these that stick up above the grasses are often covered with entrails or organs that they catch from the rains.

The air here is fetid with the smell of fresh blood, but there are no typical fly insects here. These organs also notably never rot, likely due to a property of this environment. In fact, food product left here will not spoil in the normal way. If the food is of flesh, then it will remain pristine. However, on meat products like bread will slowly turn bloody and become meat over the course of 3d8 days by the pound. Certain "weeds" also grow underfoot along the taller bloody grasses. Pulling these up will reveal bloody, oozing, pulsating roots that can resemble aorta or even underdeveloped limbs.

The Wailing City[edit]

This city stands apart from the Field of Slaughter and presents a starkly different vision of fear and madness. It appears like a metropolitan city, with high-rises, shops, and apartments. For travelers from the typical medieval world of fantasy, that alone can be quite jarring. This doesn't even include the persistent mist that travels through the city, obscuring the streets with an eerie silence. Monsters exist here in droves, but they are often thought to be unreal, as they do not actually normally attack. However, their presence is known to lurk and follow unceasing, driving people into fits of paranoia and madness. Even more frightening are the three Watchers who patrol the city...

Watchers[edit]

The Watchers are three enormous figures of female human appearance that tower over even the tallest skyscraper in the city. They are about 20 miles tall (105,600 feet) and pale as marble. The three Watchers all look alike, appearing as eerie, pearly-white skinned women with ebon dark long hair that reaches down past their shoulders. Their lips are blood red and their eyes are blank white, lined with black lashes. They are the definition of chilling beauty by many human standards, as they always have a horrifying smile on their face as they patrol about the city. They actually do not seem to have feet, as their legs become ethereal mists somewhere around their knee level. Thus, they float almost like ghosts. They are known to vanish and appear at random intervals of time in the city, striking madness from fear into anything within the proximity of their misty surroundings.

They are called Watchers in the sense that they seem to be the guardians of the Wailing City, being so large that they can see all of it in its entirety. It is not exactly clear if they are there to keep people in or out, as they move without set patterns and do not have clear intentions. Attacks towards tend to pass through, even magic ones, as if they were mere illusions. Some say they are manifested energies of the city itself, thus being a mere visual of something actually intangible. This is supported by the mists that follow them underfoot wherever they go, as those caught within their mists often experience horrifying psychosomatic symptoms of convulsions, hallucinations, and catatonia.

Plane Links[edit]

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Plane Encounters[edit]

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Alternate Variances[edit]

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Tables[edit]

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