Goblyn (2.5e Creature)

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  • Climate/Terrain: Any
  • Frequency: Rare
  • Organization: Servent
  • Activity Cycle: Any
  • Diet: Carnivorous
  • Intelligence: Low (5-7)
  • Treasure: Nil
  • Alignment: Neutral Evil
  • NO. Appearing: 3-24 (3d8)
  • Armor Class: 4
  • Movement: 12
  • Hit Dice: 4 + 4
  • THAC0: 13
  • NO. of Attacks: 2 or 1
  • Damage/Attack: 1d6/1d6 or 2d6
  • Special Attacks: Special
  • Special Defenses: Nil
  • Magic Resistance: 10%
  • Size: M (4-6')
  • Morale: Special
  • XP Value: 975xp


Goblyns are hideous creatures with slightly bloated heads, pointed ears, and glowing red eyes. They have long, mangy hair which grows only on the back of their head and necks. About half of their face is taken up with a wide mouth full of needle-sharp teeth.

These creatures are formed by powerful evil magical items and spells which transform humans into these twisted beings. This transformation causes them to become very evil and totally submissive to their masters every whim.

Goblyns have a telepathic link with their masters and, through him, with all of the other goblyns he controls.


Goblyns are very nimble creatures causing a -2 adjustment to their opponent's surprise roll. Furthermore, when a goblyn is unexpectedly encountered, it will suddently flash its teeth and leer at its opponent's face in a terribly frightening manner. A fear check is required the first time this is encountered. In any event, this action causes a -4 penalty to surprise. Those surprised will be so stricken with fear that they will be unable to move that round.

Goblyns seldom attack with weapons. Instead, they strike at their victim's throat with their clawed hands. Each successful claw attack inflicts 1d6 points of damage. If both of their claws hit, the goblyn is assumed to have gotten a solid hold on the target's neck. On each subsequent round, the victim will be bitten (usually in the face) for an additional 2-12 (2d6) hits. In addition, they will have difficulty breathing and must make a saving throw vs. spells or suffer an additional 1d4 points of suffocation damage. Both of these attacks are assumed to be automatic hits. The goblyns refer to this as "feasting", and it is so frightening to observe that all who see someone attacked in this manner must make a horror check.

In addition, for every 10 points of feasting damage done, the victim will suffer a permanent -1 adjustment to their Charisma due to facial scars and deformities.

Any attacks made by someone who has a goblyn at their throat suffers a -3 penalty on all attack or damage rolls and saving throws. Others who are striking at a goblyn which is "feasting" gain a +2 on their attack and damage rolls while its attention is focused on its victim.

Goblyns are similar to Undead Creatures in that they never check morale.

All goblyns have the ability to move silently (80%), hide in shadows (70%), and climb walls (25%). They have infravision which functions at a range of 90 feet.


Goblyns are totally controlled by their master's desires. If they are told to attack another of their kind, they will do so without pity. They never instigate combat on their own, but eagerly leap to the attack if challenged or instructed to do so. Goblyns have no apparent desires other than to fulfill their masters every whim with an emotionless devotion.

Goblyns do not sleep, tire, or become bored. Furthermore, they can go for a considerable amount of time without food or drink.


Goblynn are strict carnivores. They will only eat freshly killed meat as they also drink the blood of their victims.

Goblyns are often sought after by certain wizards and priests for they are useful as components in human controlling spells and magical items.

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