Glorb (4e Trap)

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Glorbs are glowing orbs that unleash bursts of elemental power when approached. Their element can be identified with a succesful Arcana check.

Level 9 Trap
400 XP
Detect: No check is needed to notice the Glorb. A succesful Arcana DC 21 check identifies the Glorb's nature and element. Initiative: +6
Immune The Glorb's element.
Triggered Actions
Close.png Attack(Varies) ♦ At-Will
Attack: Close burst 3 (Creatures in burst); +12 Vs. Reflex
Trigger: A creature enters the Glorb's burst range.
Hit: 2d6 + 6 damage of the Glorb's element, and ongoing damage 5 of the same type. The Glorb repeats this attack each turn until destroyed.
Disable: The Glorb can be destroyed. It has 100 HP and resist 10 to all damage. Success: The trap is destroyed.

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